- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Networking.Client;
- using UnityEngine.UI;
-
- public class animalSelection : MonoBehaviour
- {
- public ConnectedClients Clients;
- public List<Toggle> Animals;
- public int count;
-
- //private void OnEnable()
- //{
- // Clients.OnClientsChange += UpdateAnimals;
- //}
- //
- //private void OnDisable()
- //{
- // Clients.OnClientsChange -= UpdateAnimals;
- //}
-
-
- public void Update()
- {
- count = Clients.AllClients.Count;
- if (Clients.AllClients.Count > 0)
- {
- for (int i = 0; i < Clients.AllClients.Count; i++)
- {
- for (int j = 0; j < Animals.Count; j++)
- {
- if (Clients.AllClients[i].characterAnimal == Animals[j].name)
- {
- Animals[j].GetComponent<Image>().color = Color.black;
- Animals[j].enabled = false;
- }
- }
- }
- }
- }
- }
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