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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class LocalUIManager : PlayerUIManager
  5. {
  6. protected BlockInput characterInput;
  7. protected override void Awake()
  8. {
  9. TrayUI.SetBlockReader(characterInput.blockReader);
  10. }
  11. public override void OnClick_Play()
  12. {
  13. OnClick_Hide();
  14. characterInput.ReadAll();
  15. }
  16. }