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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine;
-
- public class MainMenuControllerClient : MonoBehaviour
- {
- public GameObject MainMenu;
- public GameObject HowToPlayMenu;
- public GameObject HowToPlayMenu_aim;
- public GameObject HowToPlayMenu_inventory;
-
- //On Awake
- private void Awake ()
- {
- MainMenu.SetActive (true);
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_aim.SetActive (false);
- HowToPlayMenu_inventory.SetActive(false);
- }
-
- //Main Menu Options
- public void OnPlayClick ()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
- }
-
- public void OnTutorialClick ()
- {
- MainMenu.SetActive (false);
- HowToPlayMenu.SetActive (true);
- }
-
- public void OnTutorialContinueClick()
- {
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_aim.SetActive(true);
- }
-
- public void OnTutorialContinueAimClick ()
- {
- HowToPlayMenu_aim.SetActive(false);
- HowToPlayMenu_inventory.SetActive(true);
- }
-
- public void OnTutorialContinueInventroyClick()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
- }
-
- public void OnBacktomainmenuClick()
- {
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_aim.SetActive(false);
- HowToPlayMenu_inventory.SetActive(false);
- MainMenu.SetActive(true);
- }
-
- }
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