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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. public class GameModeEvents : MonoBehaviour
  6. {
  7. [Header("Reference")]
  8. [SerializeField]
  9. private GameModeReference Reference;
  10. [Header("Events")]
  11. public UnityEvent OnGameStart = new UnityEvent();
  12. public UnityEvent OnRoundStart = new UnityEvent();
  13. public UnityEvent OnPlayersMoved = new UnityEvent();
  14. public UnityEvent OnRoundEnd = new UnityEvent();
  15. public UnityEvent OnGameOver = new UnityEvent();
  16. private void OnEnable()
  17. {
  18. Reference.Value.GameStartEvent += GameStart;
  19. Reference.Value.RoundStartEvent += RoundStart;
  20. Reference.Value.AllPlayersMovedEvent += PlayersMoved;
  21. Reference.Value.RoundEndEvent += RoundEnd;
  22. Reference.Value.OnGameOverEvent += GameOver;
  23. }
  24. private void OnDisable()
  25. {
  26. Reference.Value.GameStartEvent -= GameStart;
  27. Reference.Value.RoundStartEvent -= RoundStart;
  28. Reference.Value.AllPlayersMovedEvent -= PlayersMoved;
  29. Reference.Value.RoundEndEvent -= RoundEnd;
  30. Reference.Value.OnGameOverEvent -= GameOver;
  31. }
  32. private void GameStart()
  33. {
  34. OnGameStart.Invoke();
  35. }
  36. private void RoundStart()
  37. {
  38. OnRoundStart.Invoke();
  39. }
  40. private void PlayersMoved()
  41. {
  42. OnPlayersMoved.Invoke();
  43. }
  44. private void RoundEnd()
  45. {
  46. OnRoundEnd.Invoke();
  47. }
  48. private void GameOver()
  49. {
  50. OnGameOver.Invoke();
  51. }
  52. }