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- function UnityProgress(gameInstance, progress) {
- if (!gameInstance.Module)
- return;
- if (!gameInstance.logo) {
- gameInstance.logo = document.createElement("div");
- gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
- gameInstance.container.appendChild(gameInstance.logo);
- }
- if (!gameInstance.progress) {
- gameInstance.progress = document.createElement("div");
- gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
- gameInstance.progress.empty = document.createElement("div");
- gameInstance.progress.empty.className = "empty";
- gameInstance.progress.appendChild(gameInstance.progress.empty);
- gameInstance.progress.full = document.createElement("div");
- gameInstance.progress.full.className = "full";
- gameInstance.progress.appendChild(gameInstance.progress.full);
- gameInstance.container.appendChild(gameInstance.progress);
- }
- gameInstance.progress.full.style.width = (100 * progress) + "%";
- gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
- if (progress == 1)
- gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
- }
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