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- using UnityEngine;
- using TMPro;
- using UnityEngine.UI;
-
- public class ColourSquareCollection : MonoBehaviour
- {
- public Texture colouredTexture;
- public GameObject counterScore;
- public GameObject colourCube;
- public Color currentPlayerColour;
- GameObject[] objs;
- Renderer abc;
- int counter = 0;
-
- void Start(){
- //have to first get colour from player, hard code purple in at the moment
- colourCube.GetComponent<Image>().color = currentPlayerColour;
- objs = GameObject.FindGameObjectsWithTag("Coloured");
- counter = 1;
- counterScore.GetComponent<TextMeshProUGUI>().text = counter.ToString();
- }
-
- public void colourupdatefromMove()
- {
- counter = 1;
- foreach(GameObject a in objs){
- abc = a.GetComponent<Renderer>();
- if (abc.material.GetTexture("_Albedo") == colouredTexture)
- {
- counter++;
- }
- }
- counterScore.GetComponent<TextMeshProUGUI>().text = counter.ToString();
- }
- }
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