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- using UnityEngine.UI;
- using UnityEngine;
-
- public class MainMenuControllerServer : MonoBehaviour
- {
- public GameObject MainMenu;
- public GameObject SettingsMenu;
- public GameObject AboutMenu;
- public GameObject CreditsMenu;
- public Button MusicButton;
- public Button playerMovesButton;
- public AudioSource backgroundMusic;
-
- private void Awake()
- {
- MainMenu.SetActive(true);
- SettingsMenu.SetActive(false);
- AboutMenu.SetActive(false);
- CreditsMenu.SetActive(false);
- }
-
- public void OnPlayClick()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
- }
- public void OnQuitClick()
- {
- Application.Quit();
- }
-
- public void OnAboutClick()
- {
- MainMenu.SetActive(false);
- AboutMenu.SetActive(true);
- }
-
- public void OnCreditClick()
- {
- MainMenu.SetActive(false);
- CreditsMenu.SetActive(true);
- }
-
- public void OnSettingsClick()
- {
- MainMenu.SetActive(false);
- SettingsMenu.SetActive(true);
- }
-
- public void OnBackSettingsClick ()
- {
- SettingsMenu.SetActive (false);
- MainMenu.SetActive (true);
- }
-
- public void OnBackAboutClick ()
- {
- AboutMenu.SetActive (false);
- MainMenu.SetActive (true);
- }
-
- public void OnBackCreditClick ()
- {
- CreditsMenu.SetActive (false);
- MainMenu.SetActive (true);
- }
-
- public void OnMusicVolumeClick()
- {
- if (GlobalVariables.musicVolume == true)
- {
- backgroundMusic.Stop();
- MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
- GlobalVariables.musicVolume = false;
- }
- else
- {
- backgroundMusic.Play();
- MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
- GlobalVariables.musicVolume = true;
- }
- }
-
- public void OnDisplayPlayerMoves()
- {
- if (GlobalVariables.playerMoves == true)
- {
- playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: OFF";
- GlobalVariables.playerMoves = false;
- }
- else
- {
- playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: ON";
- GlobalVariables.playerMoves = true;
- }
- }
- }
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