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- // Attach this script to your camera in order to use depth nodes in forward rendering
-
- using UnityEngine;
-
- [RequireComponent(typeof(Camera))]
- public class EnableCameraDepthInForward : MonoBehaviour {
- #if UNITY_EDITOR
- void OnDrawGizmos(){
- Set();
- }
- #endif
- void Start () {
- Set();
- }
- void Set(){
- if(GetComponent<Camera>().depthTextureMode == DepthTextureMode.None)
- GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
- }
- }
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