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- using UnityEngine;
-
- public class Billboard : MonoBehaviour
- {
- public Camera referenceCamera;
-
- void Awake()
- {
- if (!referenceCamera)
- referenceCamera = Camera.main;
- }
-
- void Update()
- {
- transform.LookAt(transform.position + referenceCamera.transform.rotation * Vector3.forward,
- referenceCamera.transform.rotation * Vector3.up);
- }
- }
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