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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class LocalUIManager : PlayerUIManager
- {
-
- public BlockInput characterInput;
-
- protected override void Awake()
- {
- base.Awake();
- TrayUI.SetBlockReader(characterInput.blockReader);
- }
-
- public override void OnClick_Play()
- {
- OnClick_Hide();
- characterInput.blockReader.LogicChain = TrayUI.reader.LogicChain;
- characterInput.ReadAll();
- }
- }
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