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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- /// <summary>
- /// Logic block which deals with jumping a character in a direction
- /// </summary>
- [CreateAssetMenu(menuName = "Major Project/Jump Block")]
- [System.Serializable]
- public class Jump : LogicBlock
- {
-
- [SerializeField]
- [Tooltip("Direction to Jump")]
- protected Direction direction = Direction.Forward;
-
- #region Class Functions
-
- /// <summary>
- /// Implementation of BlockLogic, moves the player forward
- /// </summary>
- /// <param name="player">Player to move</param>
- protected override void BlockLogic(Character player, float animationTime)
- {
- player.Jump(direction, animationTime);
- }
-
- public override void CopyToken(BlockToken token)
- {
- base.CopyToken(token);
- direction = ((DirectionToken)token).direction;
- }
-
- public override BlockToken ToToken(BlockToken token = null)
- {
- if (token == null)
- token = new DirectionToken(this);
-
- DirectionToken retVal = (DirectionToken)base.ToToken(token);
- retVal.direction = direction;
-
- return retVal;
- }
-
- #endregion Class Functions
- }
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