|
|
- using UnityEngine;
- using System.Collections;
-
-
- namespace TMPro.Examples
- {
-
- public class Benchmark02 : MonoBehaviour
- {
-
- public int SpawnType = 0;
- public int NumberOfNPC = 12;
-
- private TextMeshProFloatingText floatingText_Script;
-
-
- void Start()
- {
-
- for (int i = 0; i < NumberOfNPC; i++)
- {
-
-
- if (SpawnType == 0)
- {
- // TextMesh Pro Implementation
- GameObject go = new GameObject();
- go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
-
- TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
-
- textMeshPro.autoSizeTextContainer = true;
- textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0);
-
- textMeshPro.alignment = TextAlignmentOptions.Bottom;
- textMeshPro.fontSize = 96;
- textMeshPro.enableKerning = false;
-
- textMeshPro.color = new Color32(255, 255, 0, 255);
- textMeshPro.text = "!";
-
- // Spawn Floating Text
- floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
- floatingText_Script.SpawnType = 0;
- }
- else if (SpawnType == 1)
- {
- // TextMesh Implementation
- GameObject go = new GameObject();
- go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
-
- TextMesh textMesh = go.AddComponent<TextMesh>();
- textMesh.font = Resources.Load<Font>("Fonts/ARIAL");
- textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;
-
- textMesh.anchor = TextAnchor.LowerCenter;
- textMesh.fontSize = 96;
-
- textMesh.color = new Color32(255, 255, 0, 255);
- textMesh.text = "!";
-
- // Spawn Floating Text
- floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
- floatingText_Script.SpawnType = 1;
- }
- else if (SpawnType == 2)
- {
- // Canvas WorldSpace Camera
- GameObject go = new GameObject();
- Canvas canvas = go.AddComponent<Canvas>();
- canvas.worldCamera = Camera.main;
-
- go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
- go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));
-
- TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>();
- textObject.rectTransform.SetParent(go.transform, false);
-
- textObject.color = new Color32(255, 255, 0, 255);
- textObject.alignment = TextAlignmentOptions.Bottom;
- textObject.fontSize = 96;
- textObject.text = "!";
-
- // Spawn Floating Text
- floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
- floatingText_Script.SpawnType = 0;
- }
-
-
-
- }
- }
- }
- }
|