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- <!DOCTYPE html>
- <html lang="en-us">
-
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <title>%UNITY_WEB_NAME%</title>
- <style>
- html {
- box-sizing: border-box;
- }
- *, *:before, *:after {
- box-sizing: inherit;
- }
- body {
- margin: 0;
- background: #444;
- }
- #gameContainer {
- width: 100vw;
- height: 100vh;
- }
- canvas {
- width: 100%;
- height: 100%;
- display: block;
- }
- /* try to handle mobile dialog */
- canvas + * {
- z-index: 2;
- }
- .logo {
- display: block;
- max-width: 100vw;
- max-height: 70vh;
- }
-
- .progress {
- margin: 1.5em;
- border: 1px solid white;
- width: 50vw;
- display: none;
- }
- .progress .full {
- margin: 2px;
- background: white;
- height: 1em;
- transform-origin: top left;
- }
-
- #loader {
- position: absolute;
- left: 0;
- top: 0;
- width: 100vw;
- height: 100vh;
- display: flex;
- flex-direction: column;
- align-items: center;
- justify-content: center;
- }
-
- .spinner,
- .spinner:after {
- border-radius: 50%;
- width: 5em;
- height: 5em;
- }
- .spinner {
- margin: 10px;
- font-size: 10px;
- position: relative;
- text-indent: -9999em;
- border-top: 1.1em solid rgba(255, 255, 255, 0.2);
- border-right: 1.1em solid rgba(255, 255, 255, 0.2);
- border-bottom: 1.1em solid rgba(255, 255, 255, 0.2);
- border-left: 1.1em solid #ffffff;
- transform: translateZ(0);
- animation: spinner-spin 1.1s infinite linear;
- }
- @keyframes spinner-spin {
- 0% {
- transform: rotate(0deg);
- }
- 100% {
- transform: rotate(360deg);
- }
- }
-
- </style>
- </head>
-
- <body>
- <div id="gameContainer"></div>
- <div id="loader">
- <img class="logo" src="logo.png">
- <div class="spinner"></div>
- <div class="progress"><div class="full"></div></div>
- </div>
- </body>
-
- <script src="%UNITY_WEBGL_LOADER_URL%"></script>
- <script>
-
- if (UnityLoader.SystemInfo.mobile)
- {
- window.location.replace("http://www.google.com");
- }
-
- var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress});
- function UnityProgress(gameInstance, progress) {
- if (!gameInstance.Module) {
- return;
- }
- const loader = document.querySelector("#loader");
- if (!gameInstance.progress) {
- const progress = document.querySelector("#loader .progress");
- progress.style.display = "block";
- gameInstance.progress = progress.querySelector(".full");
- loader.querySelector(".spinner").style.display = "none";
- }
- gameInstance.progress.style.transform = `scaleX(${progress})`;
- if (progress === 1 && !gameInstance.removeTimeout) {
- gameInstance.removeTimeout = setTimeout(function() {
- loader.style.display = "none";
- }, 2000);
- }
- }
- </script>
-
- </html>
-
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