You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

410 lines
12 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &530235143574139110
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1828716198829146157}
  12. m_Layer: 0
  13. m_Name: LilyPad
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &1828716198829146157
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 530235143574139110}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 8106369753450024413}
  31. - {fileID: 7845928462204854316}
  32. - {fileID: 24989262969370864}
  33. m_Father: {fileID: 47964057}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!1 &671413771732590573
  37. GameObject:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. serializedVersion: 6
  43. m_Component:
  44. - component: {fileID: 24989262969370864}
  45. - component: {fileID: 3248327937091408180}
  46. - component: {fileID: 2480900863621540341}
  47. m_Layer: 0
  48. m_Name: Flower4_2 (2)
  49. m_TagString: Untagged
  50. m_Icon: {fileID: 0}
  51. m_NavMeshLayer: 0
  52. m_StaticEditorFlags: 0
  53. m_IsActive: 1
  54. --- !u!4 &24989262969370864
  55. Transform:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. m_GameObject: {fileID: 671413771732590573}
  61. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  62. m_LocalPosition: {x: 0, y: 0, z: 0}
  63. m_LocalScale: {x: 0.6, y: 0.1, z: 0.6}
  64. m_Children: []
  65. m_Father: {fileID: 1828716198829146157}
  66. m_RootOrder: 2
  67. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  68. --- !u!33 &3248327937091408180
  69. MeshFilter:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 671413771732590573}
  75. m_Mesh: {fileID: 4300000, guid: 4a45d11e88f706d4ebb66d42897779e0, type: 3}
  76. --- !u!23 &2480900863621540341
  77. MeshRenderer:
  78. m_ObjectHideFlags: 0
  79. m_CorrespondingSourceObject: {fileID: 0}
  80. m_PrefabInstance: {fileID: 0}
  81. m_PrefabAsset: {fileID: 0}
  82. m_GameObject: {fileID: 671413771732590573}
  83. m_Enabled: 1
  84. m_CastShadows: 1
  85. m_ReceiveShadows: 1
  86. m_DynamicOccludee: 1
  87. m_MotionVectors: 1
  88. m_LightProbeUsage: 1
  89. m_ReflectionProbeUsage: 1
  90. m_RenderingLayerMask: 1
  91. m_RendererPriority: 0
  92. m_Materials:
  93. - {fileID: 2100000, guid: cc200860bee3eb94dad02af3bcf473b0, type: 2}
  94. m_StaticBatchInfo:
  95. firstSubMesh: 0
  96. subMeshCount: 0
  97. m_StaticBatchRoot: {fileID: 0}
  98. m_ProbeAnchor: {fileID: 0}
  99. m_LightProbeVolumeOverride: {fileID: 0}
  100. m_ScaleInLightmap: 1
  101. m_PreserveUVs: 0
  102. m_IgnoreNormalsForChartDetection: 0
  103. m_ImportantGI: 0
  104. m_StitchLightmapSeams: 0
  105. m_SelectedEditorRenderState: 3
  106. m_MinimumChartSize: 4
  107. m_AutoUVMaxDistance: 0.5
  108. m_AutoUVMaxAngle: 89
  109. m_LightmapParameters: {fileID: 0}
  110. m_SortingLayerID: 0
  111. m_SortingLayer: 0
  112. m_SortingOrder: 0
  113. --- !u!1 &1999421548732318256
  114. GameObject:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. serializedVersion: 6
  120. m_Component:
  121. - component: {fileID: 47964057}
  122. - component: {fileID: 6650162365135615188}
  123. - component: {fileID: 5226278787542506594}
  124. m_Layer: 0
  125. m_Name: Cube_Water
  126. m_TagString: Untagged
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 0
  130. m_IsActive: 1
  131. --- !u!4 &47964057
  132. Transform:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 1999421548732318256}
  138. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  139. m_LocalPosition: {x: -12, y: -0.5, z: 1.9999998}
  140. m_LocalScale: {x: 1, y: 1, z: 1}
  141. m_Children:
  142. - {fileID: 1828716198829146157}
  143. - {fileID: 3495549618656143551}
  144. m_Father: {fileID: 0}
  145. m_RootOrder: 0
  146. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  147. --- !u!65 &6650162365135615188
  148. BoxCollider:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 1999421548732318256}
  154. m_Material: {fileID: 0}
  155. m_IsTrigger: 0
  156. m_Enabled: 1
  157. serializedVersion: 2
  158. m_Size: {x: 1, y: 1, z: 1}
  159. m_Center: {x: 0, y: 0, z: 0}
  160. --- !u!114 &5226278787542506594
  161. MonoBehaviour:
  162. m_ObjectHideFlags: 0
  163. m_CorrespondingSourceObject: {fileID: 0}
  164. m_PrefabInstance: {fileID: 0}
  165. m_PrefabAsset: {fileID: 0}
  166. m_GameObject: {fileID: 1999421548732318256}
  167. m_Enabled: 1
  168. m_EditorHideFlags: 0
  169. m_Script: {fileID: 11500000, guid: 68d0f0591435c9944a441b8fa5244072, type: 3}
  170. m_Name:
  171. m_EditorClassIdentifier:
  172. VisualOffset: {x: 0, y: 0.5, z: 0}
  173. is_Walkable: 1
  174. isWater: 0
  175. isPit: 0
  176. isSpawnable: 0
  177. SpawnDirection: 2
  178. lillyPad: {fileID: 530235143574139110}
  179. FallDistance: 0.5
  180. --- !u!1 &7281521922483143231
  181. GameObject:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. serializedVersion: 6
  187. m_Component:
  188. - component: {fileID: 3495549618656143551}
  189. - component: {fileID: 3318533407707509065}
  190. - component: {fileID: 7563148306655853409}
  191. m_Layer: 0
  192. m_Name: Cube_Water
  193. m_TagString: Untagged
  194. m_Icon: {fileID: 0}
  195. m_NavMeshLayer: 0
  196. m_StaticEditorFlags: 4294967295
  197. m_IsActive: 1
  198. --- !u!4 &3495549618656143551
  199. Transform:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 7281521922483143231}
  205. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  206. m_LocalPosition: {x: 0, y: 0, z: 0}
  207. m_LocalScale: {x: 1, y: 1, z: 1}
  208. m_Children: []
  209. m_Father: {fileID: 47964057}
  210. m_RootOrder: 1
  211. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  212. --- !u!33 &3318533407707509065
  213. MeshFilter:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 7281521922483143231}
  219. m_Mesh: {fileID: 4300000, guid: d73f25ac0bcef5b469863e30ce33634b, type: 3}
  220. --- !u!23 &7563148306655853409
  221. MeshRenderer:
  222. m_ObjectHideFlags: 0
  223. m_CorrespondingSourceObject: {fileID: 0}
  224. m_PrefabInstance: {fileID: 0}
  225. m_PrefabAsset: {fileID: 0}
  226. m_GameObject: {fileID: 7281521922483143231}
  227. m_Enabled: 1
  228. m_CastShadows: 1
  229. m_ReceiveShadows: 1
  230. m_DynamicOccludee: 1
  231. m_MotionVectors: 1
  232. m_LightProbeUsage: 1
  233. m_ReflectionProbeUsage: 1
  234. m_RenderingLayerMask: 1
  235. m_RendererPriority: 0
  236. m_Materials:
  237. - {fileID: 2100000, guid: 5e101a1af208737469b8482764baf697, type: 2}
  238. m_StaticBatchInfo:
  239. firstSubMesh: 0
  240. subMeshCount: 0
  241. m_StaticBatchRoot: {fileID: 0}
  242. m_ProbeAnchor: {fileID: 0}
  243. m_LightProbeVolumeOverride: {fileID: 0}
  244. m_ScaleInLightmap: 1
  245. m_PreserveUVs: 0
  246. m_IgnoreNormalsForChartDetection: 0
  247. m_ImportantGI: 0
  248. m_StitchLightmapSeams: 0
  249. m_SelectedEditorRenderState: 3
  250. m_MinimumChartSize: 4
  251. m_AutoUVMaxDistance: 0.5
  252. m_AutoUVMaxAngle: 89
  253. m_LightmapParameters: {fileID: 0}
  254. m_SortingLayerID: 0
  255. m_SortingLayer: 0
  256. m_SortingOrder: 0
  257. --- !u!1 &7858000249164259621
  258. GameObject:
  259. m_ObjectHideFlags: 0
  260. m_CorrespondingSourceObject: {fileID: 0}
  261. m_PrefabInstance: {fileID: 0}
  262. m_PrefabAsset: {fileID: 0}
  263. serializedVersion: 6
  264. m_Component:
  265. - component: {fileID: 7845928462204854316}
  266. - component: {fileID: 7970735141334953310}
  267. - component: {fileID: 2832984628613383620}
  268. m_Layer: 0
  269. m_Name: Flower4_2 (1)
  270. m_TagString: Untagged
  271. m_Icon: {fileID: 0}
  272. m_NavMeshLayer: 0
  273. m_StaticEditorFlags: 0
  274. m_IsActive: 1
  275. --- !u!4 &7845928462204854316
  276. Transform:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 7858000249164259621}
  282. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  283. m_LocalPosition: {x: 0, y: 0, z: 0}
  284. m_LocalScale: {x: 1.1, y: 1.1, z: 1.1}
  285. m_Children: []
  286. m_Father: {fileID: 1828716198829146157}
  287. m_RootOrder: 1
  288. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  289. --- !u!33 &7970735141334953310
  290. MeshFilter:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. m_GameObject: {fileID: 7858000249164259621}
  296. m_Mesh: {fileID: 4300000, guid: 4a45d11e88f706d4ebb66d42897779e0, type: 3}
  297. --- !u!23 &2832984628613383620
  298. MeshRenderer:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. m_GameObject: {fileID: 7858000249164259621}
  304. m_Enabled: 1
  305. m_CastShadows: 1
  306. m_ReceiveShadows: 1
  307. m_DynamicOccludee: 1
  308. m_MotionVectors: 1
  309. m_LightProbeUsage: 1
  310. m_ReflectionProbeUsage: 1
  311. m_RenderingLayerMask: 1
  312. m_RendererPriority: 0
  313. m_Materials:
  314. - {fileID: 2100000, guid: cc200860bee3eb94dad02af3bcf473b0, type: 2}
  315. m_StaticBatchInfo:
  316. firstSubMesh: 0
  317. subMeshCount: 0
  318. m_StaticBatchRoot: {fileID: 0}
  319. m_ProbeAnchor: {fileID: 0}
  320. m_LightProbeVolumeOverride: {fileID: 0}
  321. m_ScaleInLightmap: 1
  322. m_PreserveUVs: 0
  323. m_IgnoreNormalsForChartDetection: 0
  324. m_ImportantGI: 0
  325. m_StitchLightmapSeams: 0
  326. m_SelectedEditorRenderState: 3
  327. m_MinimumChartSize: 4
  328. m_AutoUVMaxDistance: 0.5
  329. m_AutoUVMaxAngle: 89
  330. m_LightmapParameters: {fileID: 0}
  331. m_SortingLayerID: 0
  332. m_SortingLayer: 0
  333. m_SortingOrder: 0
  334. --- !u!1 &8864229519112577870
  335. GameObject:
  336. m_ObjectHideFlags: 0
  337. m_CorrespondingSourceObject: {fileID: 0}
  338. m_PrefabInstance: {fileID: 0}
  339. m_PrefabAsset: {fileID: 0}
  340. serializedVersion: 6
  341. m_Component:
  342. - component: {fileID: 8106369753450024413}
  343. - component: {fileID: 4543528182562699443}
  344. - component: {fileID: 4085195132855863162}
  345. m_Layer: 0
  346. m_Name: Flower4_2
  347. m_TagString: Untagged
  348. m_Icon: {fileID: 0}
  349. m_NavMeshLayer: 0
  350. m_StaticEditorFlags: 0
  351. m_IsActive: 1
  352. --- !u!4 &8106369753450024413
  353. Transform:
  354. m_ObjectHideFlags: 0
  355. m_CorrespondingSourceObject: {fileID: 0}
  356. m_PrefabInstance: {fileID: 0}
  357. m_PrefabAsset: {fileID: 0}
  358. m_GameObject: {fileID: 8864229519112577870}
  359. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  360. m_LocalPosition: {x: 0, y: 0, z: 0}
  361. m_LocalScale: {x: 2, y: 1, z: 2}
  362. m_Children: []
  363. m_Father: {fileID: 1828716198829146157}
  364. m_RootOrder: 0
  365. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  366. --- !u!33 &4543528182562699443
  367. MeshFilter:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 8864229519112577870}
  373. m_Mesh: {fileID: 4300000, guid: 4a45d11e88f706d4ebb66d42897779e0, type: 3}
  374. --- !u!23 &4085195132855863162
  375. MeshRenderer:
  376. m_ObjectHideFlags: 0
  377. m_CorrespondingSourceObject: {fileID: 0}
  378. m_PrefabInstance: {fileID: 0}
  379. m_PrefabAsset: {fileID: 0}
  380. m_GameObject: {fileID: 8864229519112577870}
  381. m_Enabled: 1
  382. m_CastShadows: 1
  383. m_ReceiveShadows: 1
  384. m_DynamicOccludee: 1
  385. m_MotionVectors: 1
  386. m_LightProbeUsage: 1
  387. m_ReflectionProbeUsage: 1
  388. m_RenderingLayerMask: 1
  389. m_RendererPriority: 0
  390. m_Materials:
  391. - {fileID: 2100000, guid: cc200860bee3eb94dad02af3bcf473b0, type: 2}
  392. m_StaticBatchInfo:
  393. firstSubMesh: 0
  394. subMeshCount: 0
  395. m_StaticBatchRoot: {fileID: 0}
  396. m_ProbeAnchor: {fileID: 0}
  397. m_LightProbeVolumeOverride: {fileID: 0}
  398. m_ScaleInLightmap: 1
  399. m_PreserveUVs: 0
  400. m_IgnoreNormalsForChartDetection: 0
  401. m_ImportantGI: 0
  402. m_StitchLightmapSeams: 0
  403. m_SelectedEditorRenderState: 3
  404. m_MinimumChartSize: 4
  405. m_AutoUVMaxDistance: 0.5
  406. m_AutoUVMaxAngle: 89
  407. m_LightmapParameters: {fileID: 0}
  408. m_SortingLayerID: 0
  409. m_SortingLayer: 0
  410. m_SortingOrder: 0