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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. public class GameModeEvents : MonoBehaviour
  6. {
  7. [Header("Reference")]
  8. [SerializeField]
  9. private GameModeReference Reference;
  10. [Header("Events")]
  11. public UnityEvent OnRoundStart = new UnityEvent();
  12. public UnityEvent OnPlayersMoved = new UnityEvent();
  13. public UnityEvent OnRoundEnd = new UnityEvent();
  14. public UnityEvent OnGameOver = new UnityEvent();
  15. private void OnEnable()
  16. {
  17. Reference.Value.RoundStartEvent += RoundStart;
  18. Reference.Value.AllPlayersMovedEvent += PlayersMoved;
  19. Reference.Value.RoundEndEvent += RoundEnd;
  20. Reference.Value.OnGameOverEvent += GameOver;
  21. }
  22. private void OnDisable()
  23. {
  24. Reference.Value.RoundStartEvent -= RoundStart;
  25. Reference.Value.AllPlayersMovedEvent -= PlayersMoved;
  26. Reference.Value.RoundEndEvent -= RoundEnd;
  27. Reference.Value.OnGameOverEvent -= GameOver;
  28. }
  29. private void RoundStart()
  30. {
  31. OnRoundStart.Invoke();
  32. }
  33. private void PlayersMoved()
  34. {
  35. OnPlayersMoved.Invoke();
  36. }
  37. private void RoundEnd()
  38. {
  39. OnRoundEnd.Invoke();
  40. }
  41. private void GameOver()
  42. {
  43. OnGameOver.Invoke();
  44. }
  45. }