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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class BlockInput : MonoBehaviour
- {
-
- public Character character;
- public BlockReader blockReader;
-
- public void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- ReadNext();
- }
-
- [ContextMenu ("Read Next")]
- public void ReadNext()
- {
- blockReader.Read(character);
- }
-
- }
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