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- using UnityEngine;
-
- public class MainMenuControllerClient : MonoBehaviour
- {
- public GameObject MainMenu;
- public GameObject HowToPlayMenu;
- public GameObject HowToPlayMenu_inventory;
-
- private void Awake ()
- {
- MainMenu.SetActive (true);
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_inventory.SetActive(false);
- }
-
- public void OnPlayClick ()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
- }
-
- public void OnHowToPlayClick ()
- {
- MainMenu.SetActive (false);
- HowToPlayMenu.SetActive (true);
- }
-
- public void OnContinueClick()
- {
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_inventory.SetActive(true);
- }
-
- public void OnBacktomainmenuClick()
- {
- HowToPlayMenu.SetActive(false);
- HowToPlayMenu_inventory.SetActive(false);
- MainMenu.SetActive(true);
- }
- }
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