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- using UnityEngine;
-
- public class DontDestroy : MonoBehaviour
- {
- void Awake()
- {
- GameObject[] objs = GameObject.FindGameObjectsWithTag("Music");
-
- if (objs.Length > 1)
- {
- Destroy(this.gameObject);
- }
- DontDestroyOnLoad(this.gameObject);
- }
- }
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