You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

2791 lines
75 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 10
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_Padding: 2
  66. m_LightmapParameters: {fileID: 0}
  67. m_LightmapsBakeMode: 1
  68. m_TextureCompression: 1
  69. m_FinalGather: 0
  70. m_FinalGatherFiltering: 1
  71. m_FinalGatherRayCount: 256
  72. m_ReflectionCompression: 2
  73. m_MixedBakeMode: 2
  74. m_BakeBackend: 1
  75. m_PVRSampling: 1
  76. m_PVRDirectSampleCount: 32
  77. m_PVRSampleCount: 500
  78. m_PVRBounces: 2
  79. m_PVRFilterTypeDirect: 0
  80. m_PVRFilterTypeIndirect: 0
  81. m_PVRFilterTypeAO: 0
  82. m_PVRFilteringMode: 1
  83. m_PVRCulling: 1
  84. m_PVRFilteringGaussRadiusDirect: 1
  85. m_PVRFilteringGaussRadiusIndirect: 5
  86. m_PVRFilteringGaussRadiusAO: 2
  87. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  88. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  89. m_PVRFilteringAtrousPositionSigmaAO: 1
  90. m_ShowResolutionOverlay: 1
  91. m_LightingDataAsset: {fileID: 0}
  92. m_UseShadowmask: 1
  93. --- !u!196 &4
  94. NavMeshSettings:
  95. serializedVersion: 2
  96. m_ObjectHideFlags: 0
  97. m_BuildSettings:
  98. serializedVersion: 2
  99. agentTypeID: 0
  100. agentRadius: 0.5
  101. agentHeight: 2
  102. agentSlope: 45
  103. agentClimb: 0.4
  104. ledgeDropHeight: 0
  105. maxJumpAcrossDistance: 0
  106. minRegionArea: 2
  107. manualCellSize: 0
  108. cellSize: 0.16666667
  109. manualTileSize: 0
  110. tileSize: 256
  111. accuratePlacement: 0
  112. debug:
  113. m_Flags: 0
  114. m_NavMeshData: {fileID: 0}
  115. --- !u!1 &167605595
  116. GameObject:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. serializedVersion: 6
  122. m_Component:
  123. - component: {fileID: 167605599}
  124. - component: {fileID: 167605598}
  125. - component: {fileID: 167605597}
  126. - component: {fileID: 167605596}
  127. m_Layer: 0
  128. m_Name: Cube (22)
  129. m_TagString: Untagged
  130. m_Icon: {fileID: 0}
  131. m_NavMeshLayer: 0
  132. m_StaticEditorFlags: 0
  133. m_IsActive: 1
  134. --- !u!65 &167605596
  135. BoxCollider:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 167605595}
  141. m_Material: {fileID: 0}
  142. m_IsTrigger: 0
  143. m_Enabled: 1
  144. serializedVersion: 2
  145. m_Size: {x: 1, y: 1, z: 1}
  146. m_Center: {x: 0, y: 0, z: 0}
  147. --- !u!23 &167605597
  148. MeshRenderer:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 167605595}
  154. m_Enabled: 1
  155. m_CastShadows: 1
  156. m_ReceiveShadows: 1
  157. m_DynamicOccludee: 1
  158. m_MotionVectors: 1
  159. m_LightProbeUsage: 1
  160. m_ReflectionProbeUsage: 1
  161. m_RenderingLayerMask: 1
  162. m_RendererPriority: 0
  163. m_Materials:
  164. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  165. m_StaticBatchInfo:
  166. firstSubMesh: 0
  167. subMeshCount: 0
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_PreserveUVs: 0
  173. m_IgnoreNormalsForChartDetection: 0
  174. m_ImportantGI: 0
  175. m_StitchLightmapSeams: 0
  176. m_SelectedEditorRenderState: 3
  177. m_MinimumChartSize: 4
  178. m_AutoUVMaxDistance: 0.5
  179. m_AutoUVMaxAngle: 89
  180. m_LightmapParameters: {fileID: 0}
  181. m_SortingLayerID: 0
  182. m_SortingLayer: 0
  183. m_SortingOrder: 0
  184. --- !u!33 &167605598
  185. MeshFilter:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 167605595}
  191. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  192. --- !u!4 &167605599
  193. Transform:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. m_GameObject: {fileID: 167605595}
  199. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  200. m_LocalPosition: {x: 1, y: 0, z: -3}
  201. m_LocalScale: {x: 1, y: 1, z: 1}
  202. m_Children: []
  203. m_Father: {fileID: 0}
  204. m_RootOrder: 25
  205. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  206. --- !u!1 &225998997
  207. GameObject:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. serializedVersion: 6
  213. m_Component:
  214. - component: {fileID: 225999001}
  215. - component: {fileID: 225999000}
  216. - component: {fileID: 225998999}
  217. - component: {fileID: 225998998}
  218. m_Layer: 0
  219. m_Name: Cube (10)
  220. m_TagString: Untagged
  221. m_Icon: {fileID: 0}
  222. m_NavMeshLayer: 0
  223. m_StaticEditorFlags: 0
  224. m_IsActive: 1
  225. --- !u!65 &225998998
  226. BoxCollider:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. m_GameObject: {fileID: 225998997}
  232. m_Material: {fileID: 0}
  233. m_IsTrigger: 0
  234. m_Enabled: 1
  235. serializedVersion: 2
  236. m_Size: {x: 1, y: 1, z: 1}
  237. m_Center: {x: 0, y: 0, z: 0}
  238. --- !u!23 &225998999
  239. MeshRenderer:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. m_GameObject: {fileID: 225998997}
  245. m_Enabled: 1
  246. m_CastShadows: 1
  247. m_ReceiveShadows: 1
  248. m_DynamicOccludee: 1
  249. m_MotionVectors: 1
  250. m_LightProbeUsage: 1
  251. m_ReflectionProbeUsage: 1
  252. m_RenderingLayerMask: 1
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  256. m_StaticBatchInfo:
  257. firstSubMesh: 0
  258. subMeshCount: 0
  259. m_StaticBatchRoot: {fileID: 0}
  260. m_ProbeAnchor: {fileID: 0}
  261. m_LightProbeVolumeOverride: {fileID: 0}
  262. m_ScaleInLightmap: 1
  263. m_PreserveUVs: 0
  264. m_IgnoreNormalsForChartDetection: 0
  265. m_ImportantGI: 0
  266. m_StitchLightmapSeams: 0
  267. m_SelectedEditorRenderState: 3
  268. m_MinimumChartSize: 4
  269. m_AutoUVMaxDistance: 0.5
  270. m_AutoUVMaxAngle: 89
  271. m_LightmapParameters: {fileID: 0}
  272. m_SortingLayerID: 0
  273. m_SortingLayer: 0
  274. m_SortingOrder: 0
  275. --- !u!33 &225999000
  276. MeshFilter:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 225998997}
  282. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  283. --- !u!4 &225999001
  284. Transform:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. m_GameObject: {fileID: 225998997}
  290. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  291. m_LocalPosition: {x: -2, y: 0, z: 0}
  292. m_LocalScale: {x: 1, y: 1, z: 1}
  293. m_Children: []
  294. m_Father: {fileID: 0}
  295. m_RootOrder: 13
  296. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  297. --- !u!1 &227371681
  298. GameObject:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. serializedVersion: 6
  304. m_Component:
  305. - component: {fileID: 227371683}
  306. - component: {fileID: 227371682}
  307. m_Layer: 0
  308. m_Name: Directional Light
  309. m_TagString: Untagged
  310. m_Icon: {fileID: 0}
  311. m_NavMeshLayer: 0
  312. m_StaticEditorFlags: 0
  313. m_IsActive: 1
  314. --- !u!108 &227371682
  315. Light:
  316. m_ObjectHideFlags: 0
  317. m_CorrespondingSourceObject: {fileID: 0}
  318. m_PrefabInstance: {fileID: 0}
  319. m_PrefabAsset: {fileID: 0}
  320. m_GameObject: {fileID: 227371681}
  321. m_Enabled: 1
  322. serializedVersion: 8
  323. m_Type: 1
  324. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  325. m_Intensity: 1
  326. m_Range: 10
  327. m_SpotAngle: 30
  328. m_CookieSize: 10
  329. m_Shadows:
  330. m_Type: 2
  331. m_Resolution: -1
  332. m_CustomResolution: -1
  333. m_Strength: 1
  334. m_Bias: 0.05
  335. m_NormalBias: 0.4
  336. m_NearPlane: 0.2
  337. m_Cookie: {fileID: 0}
  338. m_DrawHalo: 0
  339. m_Flare: {fileID: 0}
  340. m_RenderMode: 0
  341. m_CullingMask:
  342. serializedVersion: 2
  343. m_Bits: 4294967295
  344. m_Lightmapping: 4
  345. m_LightShadowCasterMode: 0
  346. m_AreaSize: {x: 1, y: 1}
  347. m_BounceIntensity: 1
  348. m_ColorTemperature: 6570
  349. m_UseColorTemperature: 0
  350. m_ShadowRadius: 0
  351. m_ShadowAngle: 0
  352. --- !u!4 &227371683
  353. Transform:
  354. m_ObjectHideFlags: 0
  355. m_CorrespondingSourceObject: {fileID: 0}
  356. m_PrefabInstance: {fileID: 0}
  357. m_PrefabAsset: {fileID: 0}
  358. m_GameObject: {fileID: 227371681}
  359. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  360. m_LocalPosition: {x: 0, y: 3, z: 0}
  361. m_LocalScale: {x: 1, y: 1, z: 1}
  362. m_Children: []
  363. m_Father: {fileID: 0}
  364. m_RootOrder: 2
  365. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  366. --- !u!1 &332859644
  367. GameObject:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. serializedVersion: 6
  373. m_Component:
  374. - component: {fileID: 332859648}
  375. - component: {fileID: 332859647}
  376. - component: {fileID: 332859646}
  377. - component: {fileID: 332859645}
  378. m_Layer: 0
  379. m_Name: Cube (7)
  380. m_TagString: Untagged
  381. m_Icon: {fileID: 0}
  382. m_NavMeshLayer: 0
  383. m_StaticEditorFlags: 0
  384. m_IsActive: 1
  385. --- !u!65 &332859645
  386. BoxCollider:
  387. m_ObjectHideFlags: 0
  388. m_CorrespondingSourceObject: {fileID: 0}
  389. m_PrefabInstance: {fileID: 0}
  390. m_PrefabAsset: {fileID: 0}
  391. m_GameObject: {fileID: 332859644}
  392. m_Material: {fileID: 0}
  393. m_IsTrigger: 0
  394. m_Enabled: 1
  395. serializedVersion: 2
  396. m_Size: {x: 1, y: 1, z: 1}
  397. m_Center: {x: 0, y: 0, z: 0}
  398. --- !u!23 &332859646
  399. MeshRenderer:
  400. m_ObjectHideFlags: 0
  401. m_CorrespondingSourceObject: {fileID: 0}
  402. m_PrefabInstance: {fileID: 0}
  403. m_PrefabAsset: {fileID: 0}
  404. m_GameObject: {fileID: 332859644}
  405. m_Enabled: 1
  406. m_CastShadows: 1
  407. m_ReceiveShadows: 1
  408. m_DynamicOccludee: 1
  409. m_MotionVectors: 1
  410. m_LightProbeUsage: 1
  411. m_ReflectionProbeUsage: 1
  412. m_RenderingLayerMask: 1
  413. m_RendererPriority: 0
  414. m_Materials:
  415. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  416. m_StaticBatchInfo:
  417. firstSubMesh: 0
  418. subMeshCount: 0
  419. m_StaticBatchRoot: {fileID: 0}
  420. m_ProbeAnchor: {fileID: 0}
  421. m_LightProbeVolumeOverride: {fileID: 0}
  422. m_ScaleInLightmap: 1
  423. m_PreserveUVs: 0
  424. m_IgnoreNormalsForChartDetection: 0
  425. m_ImportantGI: 0
  426. m_StitchLightmapSeams: 0
  427. m_SelectedEditorRenderState: 3
  428. m_MinimumChartSize: 4
  429. m_AutoUVMaxDistance: 0.5
  430. m_AutoUVMaxAngle: 89
  431. m_LightmapParameters: {fileID: 0}
  432. m_SortingLayerID: 0
  433. m_SortingLayer: 0
  434. m_SortingOrder: 0
  435. --- !u!33 &332859647
  436. MeshFilter:
  437. m_ObjectHideFlags: 0
  438. m_CorrespondingSourceObject: {fileID: 0}
  439. m_PrefabInstance: {fileID: 0}
  440. m_PrefabAsset: {fileID: 0}
  441. m_GameObject: {fileID: 332859644}
  442. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  443. --- !u!4 &332859648
  444. Transform:
  445. m_ObjectHideFlags: 0
  446. m_CorrespondingSourceObject: {fileID: 0}
  447. m_PrefabInstance: {fileID: 0}
  448. m_PrefabAsset: {fileID: 0}
  449. m_GameObject: {fileID: 332859644}
  450. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  451. m_LocalPosition: {x: 4, y: 0, z: 3}
  452. m_LocalScale: {x: 1, y: 1, z: 1}
  453. m_Children: []
  454. m_Father: {fileID: 0}
  455. m_RootOrder: 10
  456. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  457. --- !u!1 &375094550
  458. GameObject:
  459. m_ObjectHideFlags: 0
  460. m_CorrespondingSourceObject: {fileID: 0}
  461. m_PrefabInstance: {fileID: 0}
  462. m_PrefabAsset: {fileID: 0}
  463. serializedVersion: 6
  464. m_Component:
  465. - component: {fileID: 375094554}
  466. - component: {fileID: 375094553}
  467. - component: {fileID: 375094552}
  468. - component: {fileID: 375094551}
  469. m_Layer: 0
  470. m_Name: Cube (1)
  471. m_TagString: Untagged
  472. m_Icon: {fileID: 0}
  473. m_NavMeshLayer: 0
  474. m_StaticEditorFlags: 0
  475. m_IsActive: 1
  476. --- !u!65 &375094551
  477. BoxCollider:
  478. m_ObjectHideFlags: 0
  479. m_CorrespondingSourceObject: {fileID: 0}
  480. m_PrefabInstance: {fileID: 0}
  481. m_PrefabAsset: {fileID: 0}
  482. m_GameObject: {fileID: 375094550}
  483. m_Material: {fileID: 0}
  484. m_IsTrigger: 0
  485. m_Enabled: 1
  486. serializedVersion: 2
  487. m_Size: {x: 1, y: 1, z: 1}
  488. m_Center: {x: 0, y: 0, z: 0}
  489. --- !u!23 &375094552
  490. MeshRenderer:
  491. m_ObjectHideFlags: 0
  492. m_CorrespondingSourceObject: {fileID: 0}
  493. m_PrefabInstance: {fileID: 0}
  494. m_PrefabAsset: {fileID: 0}
  495. m_GameObject: {fileID: 375094550}
  496. m_Enabled: 1
  497. m_CastShadows: 1
  498. m_ReceiveShadows: 1
  499. m_DynamicOccludee: 1
  500. m_MotionVectors: 1
  501. m_LightProbeUsage: 1
  502. m_ReflectionProbeUsage: 1
  503. m_RenderingLayerMask: 1
  504. m_RendererPriority: 0
  505. m_Materials:
  506. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  507. m_StaticBatchInfo:
  508. firstSubMesh: 0
  509. subMeshCount: 0
  510. m_StaticBatchRoot: {fileID: 0}
  511. m_ProbeAnchor: {fileID: 0}
  512. m_LightProbeVolumeOverride: {fileID: 0}
  513. m_ScaleInLightmap: 1
  514. m_PreserveUVs: 0
  515. m_IgnoreNormalsForChartDetection: 0
  516. m_ImportantGI: 0
  517. m_StitchLightmapSeams: 0
  518. m_SelectedEditorRenderState: 3
  519. m_MinimumChartSize: 4
  520. m_AutoUVMaxDistance: 0.5
  521. m_AutoUVMaxAngle: 89
  522. m_LightmapParameters: {fileID: 0}
  523. m_SortingLayerID: 0
  524. m_SortingLayer: 0
  525. m_SortingOrder: 0
  526. --- !u!33 &375094553
  527. MeshFilter:
  528. m_ObjectHideFlags: 0
  529. m_CorrespondingSourceObject: {fileID: 0}
  530. m_PrefabInstance: {fileID: 0}
  531. m_PrefabAsset: {fileID: 0}
  532. m_GameObject: {fileID: 375094550}
  533. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  534. --- !u!4 &375094554
  535. Transform:
  536. m_ObjectHideFlags: 0
  537. m_CorrespondingSourceObject: {fileID: 0}
  538. m_PrefabInstance: {fileID: 0}
  539. m_PrefabAsset: {fileID: 0}
  540. m_GameObject: {fileID: 375094550}
  541. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  542. m_LocalPosition: {x: 1, y: 0, z: 0}
  543. m_LocalScale: {x: 1, y: 1, z: 1}
  544. m_Children: []
  545. m_Father: {fileID: 0}
  546. m_RootOrder: 4
  547. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  548. --- !u!1001 &415070687
  549. PrefabInstance:
  550. m_ObjectHideFlags: 0
  551. serializedVersion: 2
  552. m_Modification:
  553. m_TransformParent: {fileID: 0}
  554. m_Modifications:
  555. - target: {fileID: 7426725930156175983, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  556. type: 3}
  557. propertyPath: m_Name
  558. value: Character
  559. objectReference: {fileID: 0}
  560. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  561. type: 3}
  562. propertyPath: m_LocalPosition.x
  563. value: 0
  564. objectReference: {fileID: 0}
  565. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  566. type: 3}
  567. propertyPath: m_LocalPosition.y
  568. value: 1
  569. objectReference: {fileID: 0}
  570. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  571. type: 3}
  572. propertyPath: m_LocalPosition.z
  573. value: 0
  574. objectReference: {fileID: 0}
  575. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  576. type: 3}
  577. propertyPath: m_LocalRotation.x
  578. value: 0
  579. objectReference: {fileID: 0}
  580. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  581. type: 3}
  582. propertyPath: m_LocalRotation.y
  583. value: -0.7071068
  584. objectReference: {fileID: 0}
  585. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  586. type: 3}
  587. propertyPath: m_LocalRotation.z
  588. value: 0
  589. objectReference: {fileID: 0}
  590. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  591. type: 3}
  592. propertyPath: m_LocalRotation.w
  593. value: 0.7071068
  594. objectReference: {fileID: 0}
  595. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  596. type: 3}
  597. propertyPath: m_RootOrder
  598. value: 1
  599. objectReference: {fileID: 0}
  600. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  601. type: 3}
  602. propertyPath: m_LocalEulerAnglesHint.x
  603. value: 0
  604. objectReference: {fileID: 0}
  605. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  606. type: 3}
  607. propertyPath: m_LocalEulerAnglesHint.y
  608. value: -90
  609. objectReference: {fileID: 0}
  610. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  611. type: 3}
  612. propertyPath: m_LocalEulerAnglesHint.z
  613. value: 0
  614. objectReference: {fileID: 0}
  615. m_RemovedComponents: []
  616. m_SourcePrefab: {fileID: 100100000, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3}
  617. --- !u!1 &487440586
  618. GameObject:
  619. m_ObjectHideFlags: 0
  620. m_CorrespondingSourceObject: {fileID: 0}
  621. m_PrefabInstance: {fileID: 0}
  622. m_PrefabAsset: {fileID: 0}
  623. serializedVersion: 6
  624. m_Component:
  625. - component: {fileID: 487440590}
  626. - component: {fileID: 487440589}
  627. - component: {fileID: 487440588}
  628. - component: {fileID: 487440587}
  629. m_Layer: 0
  630. m_Name: Cube (24)
  631. m_TagString: Untagged
  632. m_Icon: {fileID: 0}
  633. m_NavMeshLayer: 0
  634. m_StaticEditorFlags: 0
  635. m_IsActive: 1
  636. --- !u!65 &487440587
  637. BoxCollider:
  638. m_ObjectHideFlags: 0
  639. m_CorrespondingSourceObject: {fileID: 0}
  640. m_PrefabInstance: {fileID: 0}
  641. m_PrefabAsset: {fileID: 0}
  642. m_GameObject: {fileID: 487440586}
  643. m_Material: {fileID: 0}
  644. m_IsTrigger: 0
  645. m_Enabled: 1
  646. serializedVersion: 2
  647. m_Size: {x: 1, y: 1, z: 1}
  648. m_Center: {x: 0, y: 0, z: 0}
  649. --- !u!23 &487440588
  650. MeshRenderer:
  651. m_ObjectHideFlags: 0
  652. m_CorrespondingSourceObject: {fileID: 0}
  653. m_PrefabInstance: {fileID: 0}
  654. m_PrefabAsset: {fileID: 0}
  655. m_GameObject: {fileID: 487440586}
  656. m_Enabled: 1
  657. m_CastShadows: 1
  658. m_ReceiveShadows: 1
  659. m_DynamicOccludee: 1
  660. m_MotionVectors: 1
  661. m_LightProbeUsage: 1
  662. m_ReflectionProbeUsage: 1
  663. m_RenderingLayerMask: 1
  664. m_RendererPriority: 0
  665. m_Materials:
  666. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  667. m_StaticBatchInfo:
  668. firstSubMesh: 0
  669. subMeshCount: 0
  670. m_StaticBatchRoot: {fileID: 0}
  671. m_ProbeAnchor: {fileID: 0}
  672. m_LightProbeVolumeOverride: {fileID: 0}
  673. m_ScaleInLightmap: 1
  674. m_PreserveUVs: 0
  675. m_IgnoreNormalsForChartDetection: 0
  676. m_ImportantGI: 0
  677. m_StitchLightmapSeams: 0
  678. m_SelectedEditorRenderState: 3
  679. m_MinimumChartSize: 4
  680. m_AutoUVMaxDistance: 0.5
  681. m_AutoUVMaxAngle: 89
  682. m_LightmapParameters: {fileID: 0}
  683. m_SortingLayerID: 0
  684. m_SortingLayer: 0
  685. m_SortingOrder: 0
  686. --- !u!33 &487440589
  687. MeshFilter:
  688. m_ObjectHideFlags: 0
  689. m_CorrespondingSourceObject: {fileID: 0}
  690. m_PrefabInstance: {fileID: 0}
  691. m_PrefabAsset: {fileID: 0}
  692. m_GameObject: {fileID: 487440586}
  693. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  694. --- !u!4 &487440590
  695. Transform:
  696. m_ObjectHideFlags: 0
  697. m_CorrespondingSourceObject: {fileID: 0}
  698. m_PrefabInstance: {fileID: 0}
  699. m_PrefabAsset: {fileID: 0}
  700. m_GameObject: {fileID: 487440586}
  701. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  702. m_LocalPosition: {x: 0, y: 0, z: -2}
  703. m_LocalScale: {x: 1, y: 1, z: 1}
  704. m_Children: []
  705. m_Father: {fileID: 0}
  706. m_RootOrder: 27
  707. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  708. --- !u!1 &511442507
  709. GameObject:
  710. m_ObjectHideFlags: 0
  711. m_CorrespondingSourceObject: {fileID: 0}
  712. m_PrefabInstance: {fileID: 0}
  713. m_PrefabAsset: {fileID: 0}
  714. serializedVersion: 6
  715. m_Component:
  716. - component: {fileID: 511442511}
  717. - component: {fileID: 511442510}
  718. - component: {fileID: 511442509}
  719. - component: {fileID: 511442508}
  720. m_Layer: 0
  721. m_Name: Cube (18)
  722. m_TagString: Untagged
  723. m_Icon: {fileID: 0}
  724. m_NavMeshLayer: 0
  725. m_StaticEditorFlags: 0
  726. m_IsActive: 1
  727. --- !u!65 &511442508
  728. BoxCollider:
  729. m_ObjectHideFlags: 0
  730. m_CorrespondingSourceObject: {fileID: 0}
  731. m_PrefabInstance: {fileID: 0}
  732. m_PrefabAsset: {fileID: 0}
  733. m_GameObject: {fileID: 511442507}
  734. m_Material: {fileID: 0}
  735. m_IsTrigger: 0
  736. m_Enabled: 1
  737. serializedVersion: 2
  738. m_Size: {x: 1, y: 1, z: 1}
  739. m_Center: {x: 0, y: 0, z: 0}
  740. --- !u!23 &511442509
  741. MeshRenderer:
  742. m_ObjectHideFlags: 0
  743. m_CorrespondingSourceObject: {fileID: 0}
  744. m_PrefabInstance: {fileID: 0}
  745. m_PrefabAsset: {fileID: 0}
  746. m_GameObject: {fileID: 511442507}
  747. m_Enabled: 1
  748. m_CastShadows: 1
  749. m_ReceiveShadows: 1
  750. m_DynamicOccludee: 1
  751. m_MotionVectors: 1
  752. m_LightProbeUsage: 1
  753. m_ReflectionProbeUsage: 1
  754. m_RenderingLayerMask: 1
  755. m_RendererPriority: 0
  756. m_Materials:
  757. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  758. m_StaticBatchInfo:
  759. firstSubMesh: 0
  760. subMeshCount: 0
  761. m_StaticBatchRoot: {fileID: 0}
  762. m_ProbeAnchor: {fileID: 0}
  763. m_LightProbeVolumeOverride: {fileID: 0}
  764. m_ScaleInLightmap: 1
  765. m_PreserveUVs: 0
  766. m_IgnoreNormalsForChartDetection: 0
  767. m_ImportantGI: 0
  768. m_StitchLightmapSeams: 0
  769. m_SelectedEditorRenderState: 3
  770. m_MinimumChartSize: 4
  771. m_AutoUVMaxDistance: 0.5
  772. m_AutoUVMaxAngle: 89
  773. m_LightmapParameters: {fileID: 0}
  774. m_SortingLayerID: 0
  775. m_SortingLayer: 0
  776. m_SortingOrder: 0
  777. --- !u!33 &511442510
  778. MeshFilter:
  779. m_ObjectHideFlags: 0
  780. m_CorrespondingSourceObject: {fileID: 0}
  781. m_PrefabInstance: {fileID: 0}
  782. m_PrefabAsset: {fileID: 0}
  783. m_GameObject: {fileID: 511442507}
  784. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  785. --- !u!4 &511442511
  786. Transform:
  787. m_ObjectHideFlags: 0
  788. m_CorrespondingSourceObject: {fileID: 0}
  789. m_PrefabInstance: {fileID: 0}
  790. m_PrefabAsset: {fileID: 0}
  791. m_GameObject: {fileID: 511442507}
  792. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  793. m_LocalPosition: {x: 4, y: 0, z: -2}
  794. m_LocalScale: {x: 1, y: 1, z: 1}
  795. m_Children: []
  796. m_Father: {fileID: 0}
  797. m_RootOrder: 21
  798. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  799. --- !u!1 &550753310
  800. GameObject:
  801. m_ObjectHideFlags: 0
  802. m_CorrespondingSourceObject: {fileID: 0}
  803. m_PrefabInstance: {fileID: 0}
  804. m_PrefabAsset: {fileID: 0}
  805. serializedVersion: 6
  806. m_Component:
  807. - component: {fileID: 550753314}
  808. - component: {fileID: 550753313}
  809. - component: {fileID: 550753312}
  810. - component: {fileID: 550753311}
  811. m_Layer: 0
  812. m_Name: Cube
  813. m_TagString: Untagged
  814. m_Icon: {fileID: 0}
  815. m_NavMeshLayer: 0
  816. m_StaticEditorFlags: 0
  817. m_IsActive: 1
  818. --- !u!65 &550753311
  819. BoxCollider:
  820. m_ObjectHideFlags: 0
  821. m_CorrespondingSourceObject: {fileID: 0}
  822. m_PrefabInstance: {fileID: 0}
  823. m_PrefabAsset: {fileID: 0}
  824. m_GameObject: {fileID: 550753310}
  825. m_Material: {fileID: 0}
  826. m_IsTrigger: 0
  827. m_Enabled: 1
  828. serializedVersion: 2
  829. m_Size: {x: 1, y: 1, z: 1}
  830. m_Center: {x: 0, y: 0, z: 0}
  831. --- !u!23 &550753312
  832. MeshRenderer:
  833. m_ObjectHideFlags: 0
  834. m_CorrespondingSourceObject: {fileID: 0}
  835. m_PrefabInstance: {fileID: 0}
  836. m_PrefabAsset: {fileID: 0}
  837. m_GameObject: {fileID: 550753310}
  838. m_Enabled: 1
  839. m_CastShadows: 1
  840. m_ReceiveShadows: 1
  841. m_DynamicOccludee: 1
  842. m_MotionVectors: 1
  843. m_LightProbeUsage: 1
  844. m_ReflectionProbeUsage: 1
  845. m_RenderingLayerMask: 1
  846. m_RendererPriority: 0
  847. m_Materials:
  848. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  849. m_StaticBatchInfo:
  850. firstSubMesh: 0
  851. subMeshCount: 0
  852. m_StaticBatchRoot: {fileID: 0}
  853. m_ProbeAnchor: {fileID: 0}
  854. m_LightProbeVolumeOverride: {fileID: 0}
  855. m_ScaleInLightmap: 1
  856. m_PreserveUVs: 0
  857. m_IgnoreNormalsForChartDetection: 0
  858. m_ImportantGI: 0
  859. m_StitchLightmapSeams: 0
  860. m_SelectedEditorRenderState: 3
  861. m_MinimumChartSize: 4
  862. m_AutoUVMaxDistance: 0.5
  863. m_AutoUVMaxAngle: 89
  864. m_LightmapParameters: {fileID: 0}
  865. m_SortingLayerID: 0
  866. m_SortingLayer: 0
  867. m_SortingOrder: 0
  868. --- !u!33 &550753313
  869. MeshFilter:
  870. m_ObjectHideFlags: 0
  871. m_CorrespondingSourceObject: {fileID: 0}
  872. m_PrefabInstance: {fileID: 0}
  873. m_PrefabAsset: {fileID: 0}
  874. m_GameObject: {fileID: 550753310}
  875. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  876. --- !u!4 &550753314
  877. Transform:
  878. m_ObjectHideFlags: 0
  879. m_CorrespondingSourceObject: {fileID: 0}
  880. m_PrefabInstance: {fileID: 0}
  881. m_PrefabAsset: {fileID: 0}
  882. m_GameObject: {fileID: 550753310}
  883. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  884. m_LocalPosition: {x: 0, y: 0, z: 0}
  885. m_LocalScale: {x: 1, y: 1, z: 1}
  886. m_Children: []
  887. m_Father: {fileID: 0}
  888. m_RootOrder: 3
  889. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  890. --- !u!1 &559876196
  891. GameObject:
  892. m_ObjectHideFlags: 0
  893. m_CorrespondingSourceObject: {fileID: 0}
  894. m_PrefabInstance: {fileID: 0}
  895. m_PrefabAsset: {fileID: 0}
  896. serializedVersion: 6
  897. m_Component:
  898. - component: {fileID: 559876200}
  899. - component: {fileID: 559876199}
  900. - component: {fileID: 559876198}
  901. - component: {fileID: 559876197}
  902. m_Layer: 0
  903. m_Name: Cube (5)
  904. m_TagString: Untagged
  905. m_Icon: {fileID: 0}
  906. m_NavMeshLayer: 0
  907. m_StaticEditorFlags: 0
  908. m_IsActive: 1
  909. --- !u!65 &559876197
  910. BoxCollider:
  911. m_ObjectHideFlags: 0
  912. m_CorrespondingSourceObject: {fileID: 0}
  913. m_PrefabInstance: {fileID: 0}
  914. m_PrefabAsset: {fileID: 0}
  915. m_GameObject: {fileID: 559876196}
  916. m_Material: {fileID: 0}
  917. m_IsTrigger: 0
  918. m_Enabled: 1
  919. serializedVersion: 2
  920. m_Size: {x: 1, y: 1, z: 1}
  921. m_Center: {x: 0, y: 0, z: 0}
  922. --- !u!23 &559876198
  923. MeshRenderer:
  924. m_ObjectHideFlags: 0
  925. m_CorrespondingSourceObject: {fileID: 0}
  926. m_PrefabInstance: {fileID: 0}
  927. m_PrefabAsset: {fileID: 0}
  928. m_GameObject: {fileID: 559876196}
  929. m_Enabled: 1
  930. m_CastShadows: 1
  931. m_ReceiveShadows: 1
  932. m_DynamicOccludee: 1
  933. m_MotionVectors: 1
  934. m_LightProbeUsage: 1
  935. m_ReflectionProbeUsage: 1
  936. m_RenderingLayerMask: 1
  937. m_RendererPriority: 0
  938. m_Materials:
  939. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  940. m_StaticBatchInfo:
  941. firstSubMesh: 0
  942. subMeshCount: 0
  943. m_StaticBatchRoot: {fileID: 0}
  944. m_ProbeAnchor: {fileID: 0}
  945. m_LightProbeVolumeOverride: {fileID: 0}
  946. m_ScaleInLightmap: 1
  947. m_PreserveUVs: 0
  948. m_IgnoreNormalsForChartDetection: 0
  949. m_ImportantGI: 0
  950. m_StitchLightmapSeams: 0
  951. m_SelectedEditorRenderState: 3
  952. m_MinimumChartSize: 4
  953. m_AutoUVMaxDistance: 0.5
  954. m_AutoUVMaxAngle: 89
  955. m_LightmapParameters: {fileID: 0}
  956. m_SortingLayerID: 0
  957. m_SortingLayer: 0
  958. m_SortingOrder: 0
  959. --- !u!33 &559876199
  960. MeshFilter:
  961. m_ObjectHideFlags: 0
  962. m_CorrespondingSourceObject: {fileID: 0}
  963. m_PrefabInstance: {fileID: 0}
  964. m_PrefabAsset: {fileID: 0}
  965. m_GameObject: {fileID: 559876196}
  966. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  967. --- !u!4 &559876200
  968. Transform:
  969. m_ObjectHideFlags: 0
  970. m_CorrespondingSourceObject: {fileID: 0}
  971. m_PrefabInstance: {fileID: 0}
  972. m_PrefabAsset: {fileID: 0}
  973. m_GameObject: {fileID: 559876196}
  974. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  975. m_LocalPosition: {x: 4, y: 0, z: 1}
  976. m_LocalScale: {x: 1, y: 1, z: 1}
  977. m_Children: []
  978. m_Father: {fileID: 0}
  979. m_RootOrder: 8
  980. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  981. --- !u!1 &709353708
  982. GameObject:
  983. m_ObjectHideFlags: 0
  984. m_CorrespondingSourceObject: {fileID: 0}
  985. m_PrefabInstance: {fileID: 0}
  986. m_PrefabAsset: {fileID: 0}
  987. serializedVersion: 6
  988. m_Component:
  989. - component: {fileID: 709353712}
  990. - component: {fileID: 709353711}
  991. - component: {fileID: 709353710}
  992. - component: {fileID: 709353709}
  993. m_Layer: 0
  994. m_Name: Cube (17)
  995. m_TagString: Untagged
  996. m_Icon: {fileID: 0}
  997. m_NavMeshLayer: 0
  998. m_StaticEditorFlags: 0
  999. m_IsActive: 1
  1000. --- !u!65 &709353709
  1001. BoxCollider:
  1002. m_ObjectHideFlags: 0
  1003. m_CorrespondingSourceObject: {fileID: 0}
  1004. m_PrefabInstance: {fileID: 0}
  1005. m_PrefabAsset: {fileID: 0}
  1006. m_GameObject: {fileID: 709353708}
  1007. m_Material: {fileID: 0}
  1008. m_IsTrigger: 0
  1009. m_Enabled: 1
  1010. serializedVersion: 2
  1011. m_Size: {x: 1, y: 1, z: 1}
  1012. m_Center: {x: 0, y: 0, z: 0}
  1013. --- !u!23 &709353710
  1014. MeshRenderer:
  1015. m_ObjectHideFlags: 0
  1016. m_CorrespondingSourceObject: {fileID: 0}
  1017. m_PrefabInstance: {fileID: 0}
  1018. m_PrefabAsset: {fileID: 0}
  1019. m_GameObject: {fileID: 709353708}
  1020. m_Enabled: 1
  1021. m_CastShadows: 1
  1022. m_ReceiveShadows: 1
  1023. m_DynamicOccludee: 1
  1024. m_MotionVectors: 1
  1025. m_LightProbeUsage: 1
  1026. m_ReflectionProbeUsage: 1
  1027. m_RenderingLayerMask: 1
  1028. m_RendererPriority: 0
  1029. m_Materials:
  1030. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  1031. m_StaticBatchInfo:
  1032. firstSubMesh: 0
  1033. subMeshCount: 0
  1034. m_StaticBatchRoot: {fileID: 0}
  1035. m_ProbeAnchor: {fileID: 0}
  1036. m_LightProbeVolumeOverride: {fileID: 0}
  1037. m_ScaleInLightmap: 1
  1038. m_PreserveUVs: 0
  1039. m_IgnoreNormalsForChartDetection: 0
  1040. m_ImportantGI: 0
  1041. m_StitchLightmapSeams: 0
  1042. m_SelectedEditorRenderState: 3
  1043. m_MinimumChartSize: 4
  1044. m_AutoUVMaxDistance: 0.5
  1045. m_AutoUVMaxAngle: 89
  1046. m_LightmapParameters: {fileID: 0}
  1047. m_SortingLayerID: 0
  1048. m_SortingLayer: 0
  1049. m_SortingOrder: 0
  1050. --- !u!33 &709353711
  1051. MeshFilter:
  1052. m_ObjectHideFlags: 0
  1053. m_CorrespondingSourceObject: {fileID: 0}
  1054. m_PrefabInstance: {fileID: 0}
  1055. m_PrefabAsset: {fileID: 0}
  1056. m_GameObject: {fileID: 709353708}
  1057. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1058. --- !u!4 &709353712
  1059. Transform:
  1060. m_ObjectHideFlags: 0
  1061. m_CorrespondingSourceObject: {fileID: 0}
  1062. m_PrefabInstance: {fileID: 0}
  1063. m_PrefabAsset: {fileID: 0}
  1064. m_GameObject: {fileID: 709353708}
  1065. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1066. m_LocalPosition: {x: 4, y: 0, z: -1}
  1067. m_LocalScale: {x: 1, y: 1, z: 1}
  1068. m_Children: []
  1069. m_Father: {fileID: 0}
  1070. m_RootOrder: 20
  1071. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1072. --- !u!1 &965415387
  1073. GameObject:
  1074. m_ObjectHideFlags: 0
  1075. m_CorrespondingSourceObject: {fileID: 0}
  1076. m_PrefabInstance: {fileID: 0}
  1077. m_PrefabAsset: {fileID: 0}
  1078. serializedVersion: 6
  1079. m_Component:
  1080. - component: {fileID: 965415391}
  1081. - component: {fileID: 965415390}
  1082. - component: {fileID: 965415389}
  1083. - component: {fileID: 965415388}
  1084. m_Layer: 0
  1085. m_Name: Cube (3)
  1086. m_TagString: Untagged
  1087. m_Icon: {fileID: 0}
  1088. m_NavMeshLayer: 0
  1089. m_StaticEditorFlags: 0
  1090. m_IsActive: 1
  1091. --- !u!65 &965415388
  1092. BoxCollider:
  1093. m_ObjectHideFlags: 0
  1094. m_CorrespondingSourceObject: {fileID: 0}
  1095. m_PrefabInstance: {fileID: 0}
  1096. m_PrefabAsset: {fileID: 0}
  1097. m_GameObject: {fileID: 965415387}
  1098. m_Material: {fileID: 0}
  1099. m_IsTrigger: 0
  1100. m_Enabled: 1
  1101. serializedVersion: 2
  1102. m_Size: {x: 1, y: 1, z: 1}
  1103. m_Center: {x: 0, y: 0, z: 0}
  1104. --- !u!23 &965415389
  1105. MeshRenderer:
  1106. m_ObjectHideFlags: 0
  1107. m_CorrespondingSourceObject: {fileID: 0}
  1108. m_PrefabInstance: {fileID: 0}
  1109. m_PrefabAsset: {fileID: 0}
  1110. m_GameObject: {fileID: 965415387}
  1111. m_Enabled: 1
  1112. m_CastShadows: 1
  1113. m_ReceiveShadows: 1
  1114. m_DynamicOccludee: 1
  1115. m_MotionVectors: 1
  1116. m_LightProbeUsage: 1
  1117. m_ReflectionProbeUsage: 1
  1118. m_RenderingLayerMask: 1
  1119. m_RendererPriority: 0
  1120. m_Materials:
  1121. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  1122. m_StaticBatchInfo:
  1123. firstSubMesh: 0
  1124. subMeshCount: 0
  1125. m_StaticBatchRoot: {fileID: 0}
  1126. m_ProbeAnchor: {fileID: 0}
  1127. m_LightProbeVolumeOverride: {fileID: 0}
  1128. m_ScaleInLightmap: 1
  1129. m_PreserveUVs: 0
  1130. m_IgnoreNormalsForChartDetection: 0
  1131. m_ImportantGI: 0
  1132. m_StitchLightmapSeams: 0
  1133. m_SelectedEditorRenderState: 3
  1134. m_MinimumChartSize: 4
  1135. m_AutoUVMaxDistance: 0.5
  1136. m_AutoUVMaxAngle: 89
  1137. m_LightmapParameters: {fileID: 0}
  1138. m_SortingLayerID: 0
  1139. m_SortingLayer: 0
  1140. m_SortingOrder: 0
  1141. --- !u!33 &965415390
  1142. MeshFilter:
  1143. m_ObjectHideFlags: 0
  1144. m_CorrespondingSourceObject: {fileID: 0}
  1145. m_PrefabInstance: {fileID: 0}
  1146. m_PrefabAsset: {fileID: 0}
  1147. m_GameObject: {fileID: 965415387}
  1148. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1149. --- !u!4 &965415391
  1150. Transform:
  1151. m_ObjectHideFlags: 0
  1152. m_CorrespondingSourceObject: {fileID: 0}
  1153. m_PrefabInstance: {fileID: 0}
  1154. m_PrefabAsset: {fileID: 0}
  1155. m_GameObject: {fileID: 965415387}
  1156. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1157. m_LocalPosition: {x: 3, y: 0, z: 0}
  1158. m_LocalScale: {x: 1, y: 1, z: 1}
  1159. m_Children: []
  1160. m_Father: {fileID: 0}
  1161. m_RootOrder: 6
  1162. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1163. --- !u!1 &983775545
  1164. GameObject:
  1165. m_ObjectHideFlags: 0
  1166. m_CorrespondingSourceObject: {fileID: 0}
  1167. m_PrefabInstance: {fileID: 0}
  1168. m_PrefabAsset: {fileID: 0}
  1169. serializedVersion: 6
  1170. m_Component:
  1171. - component: {fileID: 983775549}
  1172. - component: {fileID: 983775548}
  1173. - component: {fileID: 983775547}
  1174. - component: {fileID: 983775546}
  1175. m_Layer: 0
  1176. m_Name: Cube (9)
  1177. m_TagString: Untagged
  1178. m_Icon: {fileID: 0}
  1179. m_NavMeshLayer: 0
  1180. m_StaticEditorFlags: 0
  1181. m_IsActive: 1
  1182. --- !u!65 &983775546
  1183. BoxCollider:
  1184. m_ObjectHideFlags: 0
  1185. m_CorrespondingSourceObject: {fileID: 0}
  1186. m_PrefabInstance: {fileID: 0}
  1187. m_PrefabAsset: {fileID: 0}
  1188. m_GameObject: {fileID: 983775545}
  1189. m_Material: {fileID: 0}
  1190. m_IsTrigger: 0
  1191. m_Enabled: 1
  1192. serializedVersion: 2
  1193. m_Size: {x: 1, y: 1, z: 1}
  1194. m_Center: {x: 0, y: 0, z: 0}
  1195. --- !u!23 &983775547
  1196. MeshRenderer:
  1197. m_ObjectHideFlags: 0
  1198. m_CorrespondingSourceObject: {fileID: 0}
  1199. m_PrefabInstance: {fileID: 0}
  1200. m_PrefabAsset: {fileID: 0}
  1201. m_GameObject: {fileID: 983775545}
  1202. m_Enabled: 1
  1203. m_CastShadows: 1
  1204. m_ReceiveShadows: 1
  1205. m_DynamicOccludee: 1
  1206. m_MotionVectors: 1
  1207. m_LightProbeUsage: 1
  1208. m_ReflectionProbeUsage: 1
  1209. m_RenderingLayerMask: 1
  1210. m_RendererPriority: 0
  1211. m_Materials:
  1212. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  1213. m_StaticBatchInfo:
  1214. firstSubMesh: 0
  1215. subMeshCount: 0
  1216. m_StaticBatchRoot: {fileID: 0}
  1217. m_ProbeAnchor: {fileID: 0}
  1218. m_LightProbeVolumeOverride: {fileID: 0}
  1219. m_ScaleInLightmap: 1
  1220. m_PreserveUVs: 0
  1221. m_IgnoreNormalsForChartDetection: 0
  1222. m_ImportantGI: 0
  1223. m_StitchLightmapSeams: 0
  1224. m_SelectedEditorRenderState: 3
  1225. m_MinimumChartSize: 4
  1226. m_AutoUVMaxDistance: 0.5
  1227. m_AutoUVMaxAngle: 89
  1228. m_LightmapParameters: {fileID: 0}
  1229. m_SortingLayerID: 0
  1230. m_SortingLayer: 0
  1231. m_SortingOrder: 0
  1232. --- !u!33 &983775548
  1233. MeshFilter:
  1234. m_ObjectHideFlags: 0
  1235. m_CorrespondingSourceObject: {fileID: 0}
  1236. m_PrefabInstance: {fileID: 0}
  1237. m_PrefabAsset: {fileID: 0}
  1238. m_GameObject: {fileID: 983775545}
  1239. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1240. --- !u!4 &983775549
  1241. Transform:
  1242. m_ObjectHideFlags: 0
  1243. m_CorrespondingSourceObject: {fileID: 0}
  1244. m_PrefabInstance: {fileID: 0}
  1245. m_PrefabAsset: {fileID: 0}
  1246. m_GameObject: {fileID: 983775545}
  1247. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1248. m_LocalPosition: {x: -1, y: 0, z: 0}
  1249. m_LocalScale: {x: 1, y: 1, z: 1}
  1250. m_Children: []
  1251. m_Father: {fileID: 0}
  1252. m_RootOrder: 12
  1253. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1254. --- !u!1 &1044560339
  1255. GameObject:
  1256. m_ObjectHideFlags: 0
  1257. m_CorrespondingSourceObject: {fileID: 0}
  1258. m_PrefabInstance: {fileID: 0}
  1259. m_PrefabAsset: {fileID: 0}
  1260. serializedVersion: 6
  1261. m_Component:
  1262. - component: {fileID: 1044560343}
  1263. - component: {fileID: 1044560342}
  1264. - component: {fileID: 1044560341}
  1265. - component: {fileID: 1044560340}
  1266. m_Layer: 0
  1267. m_Name: Cube (23)
  1268. m_TagString: Untagged
  1269. m_Icon: {fileID: 0}
  1270. m_NavMeshLayer: 0
  1271. m_StaticEditorFlags: 0
  1272. m_IsActive: 1
  1273. --- !u!65 &1044560340
  1274. BoxCollider:
  1275. m_ObjectHideFlags: 0
  1276. m_CorrespondingSourceObject: {fileID: 0}
  1277. m_PrefabInstance: {fileID: 0}
  1278. m_PrefabAsset: {fileID: 0}
  1279. m_GameObject: {fileID: 1044560339}
  1280. m_Material: {fileID: 0}
  1281. m_IsTrigger: 0
  1282. m_Enabled: 1
  1283. serializedVersion: 2
  1284. m_Size: {x: 1, y: 1, z: 1}
  1285. m_Center: {x: 0, y: 0, z: 0}
  1286. --- !u!23 &1044560341
  1287. MeshRenderer:
  1288. m_ObjectHideFlags: 0
  1289. m_CorrespondingSourceObject: {fileID: 0}
  1290. m_PrefabInstance: {fileID: 0}
  1291. m_PrefabAsset: {fileID: 0}
  1292. m_GameObject: {fileID: 1044560339}
  1293. m_Enabled: 1
  1294. m_CastShadows: 1
  1295. m_ReceiveShadows: 1
  1296. m_DynamicOccludee: 1
  1297. m_MotionVectors: 1
  1298. m_LightProbeUsage: 1
  1299. m_ReflectionProbeUsage: 1
  1300. m_RenderingLayerMask: 1
  1301. m_RendererPriority: 0
  1302. m_Materials:
  1303. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  1304. m_StaticBatchInfo:
  1305. firstSubMesh: 0
  1306. subMeshCount: 0
  1307. m_StaticBatchRoot: {fileID: 0}
  1308. m_ProbeAnchor: {fileID: 0}
  1309. m_LightProbeVolumeOverride: {fileID: 0}
  1310. m_ScaleInLightmap: 1
  1311. m_PreserveUVs: 0
  1312. m_IgnoreNormalsForChartDetection: 0
  1313. m_ImportantGI: 0
  1314. m_StitchLightmapSeams: 0
  1315. m_SelectedEditorRenderState: 3
  1316. m_MinimumChartSize: 4
  1317. m_AutoUVMaxDistance: 0.5
  1318. m_AutoUVMaxAngle: 89
  1319. m_LightmapParameters: {fileID: 0}
  1320. m_SortingLayerID: 0
  1321. m_SortingLayer: 0
  1322. m_SortingOrder: 0
  1323. --- !u!33 &1044560342
  1324. MeshFilter:
  1325. m_ObjectHideFlags: 0
  1326. m_CorrespondingSourceObject: {fileID: 0}
  1327. m_PrefabInstance: {fileID: 0}
  1328. m_PrefabAsset: {fileID: 0}
  1329. m_GameObject: {fileID: 1044560339}
  1330. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1331. --- !u!4 &1044560343
  1332. Transform:
  1333. m_ObjectHideFlags: 0
  1334. m_CorrespondingSourceObject: {fileID: 0}
  1335. m_PrefabInstance: {fileID: 0}
  1336. m_PrefabAsset: {fileID: 0}
  1337. m_GameObject: {fileID: 1044560339}
  1338. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1339. m_LocalPosition: {x: 1, y: 0, z: -2}
  1340. m_LocalScale: {x: 1, y: 1, z: 1}
  1341. m_Children: []
  1342. m_Father: {fileID: 0}
  1343. m_RootOrder: 26
  1344. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1345. --- !u!1 &1091859339
  1346. GameObject:
  1347. m_ObjectHideFlags: 0
  1348. m_CorrespondingSourceObject: {fileID: 0}
  1349. m_PrefabInstance: {fileID: 0}
  1350. m_PrefabAsset: {fileID: 0}
  1351. serializedVersion: 6
  1352. m_Component:
  1353. - component: {fileID: 1091859343}
  1354. - component: {fileID: 1091859342}
  1355. - component: {fileID: 1091859341}
  1356. - component: {fileID: 1091859340}
  1357. m_Layer: 0
  1358. m_Name: Cube (26)
  1359. m_TagString: Untagged
  1360. m_Icon: {fileID: 0}
  1361. m_NavMeshLayer: 0
  1362. m_StaticEditorFlags: 0
  1363. m_IsActive: 1
  1364. --- !u!65 &1091859340
  1365. BoxCollider:
  1366. m_ObjectHideFlags: 0
  1367. m_CorrespondingSourceObject: {fileID: 0}
  1368. m_PrefabInstance: {fileID: 0}
  1369. m_PrefabAsset: {fileID: 0}
  1370. m_GameObject: {fileID: 1091859339}
  1371. m_Material: {fileID: 0}
  1372. m_IsTrigger: 0
  1373. m_Enabled: 1
  1374. serializedVersion: 2
  1375. m_Size: {x: 1, y: 1, z: 1}
  1376. m_Center: {x: 0, y: 0, z: 0}
  1377. --- !u!23 &1091859341
  1378. MeshRenderer:
  1379. m_ObjectHideFlags: 0
  1380. m_CorrespondingSourceObject: {fileID: 0}
  1381. m_PrefabInstance: {fileID: 0}
  1382. m_PrefabAsset: {fileID: 0}
  1383. m_GameObject: {fileID: 1091859339}
  1384. m_Enabled: 1
  1385. m_CastShadows: 1
  1386. m_ReceiveShadows: 1
  1387. m_DynamicOccludee: 1
  1388. m_MotionVectors: 1
  1389. m_LightProbeUsage: 1
  1390. m_ReflectionProbeUsage: 1
  1391. m_RenderingLayerMask: 1
  1392. m_RendererPriority: 0
  1393. m_Materials:
  1394. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1395. m_StaticBatchInfo:
  1396. firstSubMesh: 0
  1397. subMeshCount: 0
  1398. m_StaticBatchRoot: {fileID: 0}
  1399. m_ProbeAnchor: {fileID: 0}
  1400. m_LightProbeVolumeOverride: {fileID: 0}
  1401. m_ScaleInLightmap: 1
  1402. m_PreserveUVs: 0
  1403. m_IgnoreNormalsForChartDetection: 0
  1404. m_ImportantGI: 0
  1405. m_StitchLightmapSeams: 0
  1406. m_SelectedEditorRenderState: 3
  1407. m_MinimumChartSize: 4
  1408. m_AutoUVMaxDistance: 0.5
  1409. m_AutoUVMaxAngle: 89
  1410. m_LightmapParameters: {fileID: 0}
  1411. m_SortingLayerID: 0
  1412. m_SortingLayer: 0
  1413. m_SortingOrder: 0
  1414. --- !u!33 &1091859342
  1415. MeshFilter:
  1416. m_ObjectHideFlags: 0
  1417. m_CorrespondingSourceObject: {fileID: 0}
  1418. m_PrefabInstance: {fileID: 0}
  1419. m_PrefabAsset: {fileID: 0}
  1420. m_GameObject: {fileID: 1091859339}
  1421. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1422. --- !u!4 &1091859343
  1423. Transform:
  1424. m_ObjectHideFlags: 0
  1425. m_CorrespondingSourceObject: {fileID: 0}
  1426. m_PrefabInstance: {fileID: 0}
  1427. m_PrefabAsset: {fileID: 0}
  1428. m_GameObject: {fileID: 1091859339}
  1429. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1430. m_LocalPosition: {x: -1, y: 0, z: -1}
  1431. m_LocalScale: {x: 1, y: 1, z: 1}
  1432. m_Children: []
  1433. m_Father: {fileID: 0}
  1434. m_RootOrder: 29
  1435. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1436. --- !u!1 &1138317184
  1437. GameObject:
  1438. m_ObjectHideFlags: 0
  1439. m_CorrespondingSourceObject: {fileID: 0}
  1440. m_PrefabInstance: {fileID: 0}
  1441. m_PrefabAsset: {fileID: 0}
  1442. serializedVersion: 6
  1443. m_Component:
  1444. - component: {fileID: 1138317188}
  1445. - component: {fileID: 1138317187}
  1446. - component: {fileID: 1138317186}
  1447. - component: {fileID: 1138317185}
  1448. m_Layer: 0
  1449. m_Name: Cube (8)
  1450. m_TagString: Untagged
  1451. m_Icon: {fileID: 0}
  1452. m_NavMeshLayer: 0
  1453. m_StaticEditorFlags: 0
  1454. m_IsActive: 1
  1455. --- !u!65 &1138317185
  1456. BoxCollider:
  1457. m_ObjectHideFlags: 0
  1458. m_CorrespondingSourceObject: {fileID: 0}
  1459. m_PrefabInstance: {fileID: 0}
  1460. m_PrefabAsset: {fileID: 0}
  1461. m_GameObject: {fileID: 1138317184}
  1462. m_Material: {fileID: 0}
  1463. m_IsTrigger: 0
  1464. m_Enabled: 1
  1465. serializedVersion: 2
  1466. m_Size: {x: 1, y: 1, z: 1}
  1467. m_Center: {x: 0, y: 0, z: 0}
  1468. --- !u!23 &1138317186
  1469. MeshRenderer:
  1470. m_ObjectHideFlags: 0
  1471. m_CorrespondingSourceObject: {fileID: 0}
  1472. m_PrefabInstance: {fileID: 0}
  1473. m_PrefabAsset: {fileID: 0}
  1474. m_GameObject: {fileID: 1138317184}
  1475. m_Enabled: 1
  1476. m_CastShadows: 1
  1477. m_ReceiveShadows: 1
  1478. m_DynamicOccludee: 1
  1479. m_MotionVectors: 1
  1480. m_LightProbeUsage: 1
  1481. m_ReflectionProbeUsage: 1
  1482. m_RenderingLayerMask: 1
  1483. m_RendererPriority: 0
  1484. m_Materials:
  1485. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1486. m_StaticBatchInfo:
  1487. firstSubMesh: 0
  1488. subMeshCount: 0
  1489. m_StaticBatchRoot: {fileID: 0}
  1490. m_ProbeAnchor: {fileID: 0}
  1491. m_LightProbeVolumeOverride: {fileID: 0}
  1492. m_ScaleInLightmap: 1
  1493. m_PreserveUVs: 0
  1494. m_IgnoreNormalsForChartDetection: 0
  1495. m_ImportantGI: 0
  1496. m_StitchLightmapSeams: 0
  1497. m_SelectedEditorRenderState: 3
  1498. m_MinimumChartSize: 4
  1499. m_AutoUVMaxDistance: 0.5
  1500. m_AutoUVMaxAngle: 89
  1501. m_LightmapParameters: {fileID: 0}
  1502. m_SortingLayerID: 0
  1503. m_SortingLayer: 0
  1504. m_SortingOrder: 0
  1505. --- !u!33 &1138317187
  1506. MeshFilter:
  1507. m_ObjectHideFlags: 0
  1508. m_CorrespondingSourceObject: {fileID: 0}
  1509. m_PrefabInstance: {fileID: 0}
  1510. m_PrefabAsset: {fileID: 0}
  1511. m_GameObject: {fileID: 1138317184}
  1512. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1513. --- !u!4 &1138317188
  1514. Transform:
  1515. m_ObjectHideFlags: 0
  1516. m_CorrespondingSourceObject: {fileID: 0}
  1517. m_PrefabInstance: {fileID: 0}
  1518. m_PrefabAsset: {fileID: 0}
  1519. m_GameObject: {fileID: 1138317184}
  1520. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1521. m_LocalPosition: {x: 3, y: 0, z: 3}
  1522. m_LocalScale: {x: 1, y: 1, z: 1}
  1523. m_Children: []
  1524. m_Father: {fileID: 0}
  1525. m_RootOrder: 11
  1526. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1527. --- !u!1 &1147783792
  1528. GameObject:
  1529. m_ObjectHideFlags: 0
  1530. m_CorrespondingSourceObject: {fileID: 0}
  1531. m_PrefabInstance: {fileID: 0}
  1532. m_PrefabAsset: {fileID: 0}
  1533. serializedVersion: 6
  1534. m_Component:
  1535. - component: {fileID: 1147783795}
  1536. - component: {fileID: 1147783794}
  1537. - component: {fileID: 1147783793}
  1538. m_Layer: 0
  1539. m_Name: Main Camera
  1540. m_TagString: MainCamera
  1541. m_Icon: {fileID: 0}
  1542. m_NavMeshLayer: 0
  1543. m_StaticEditorFlags: 0
  1544. m_IsActive: 1
  1545. --- !u!81 &1147783793
  1546. AudioListener:
  1547. m_ObjectHideFlags: 0
  1548. m_CorrespondingSourceObject: {fileID: 0}
  1549. m_PrefabInstance: {fileID: 0}
  1550. m_PrefabAsset: {fileID: 0}
  1551. m_GameObject: {fileID: 1147783792}
  1552. m_Enabled: 1
  1553. --- !u!20 &1147783794
  1554. Camera:
  1555. m_ObjectHideFlags: 0
  1556. m_CorrespondingSourceObject: {fileID: 0}
  1557. m_PrefabInstance: {fileID: 0}
  1558. m_PrefabAsset: {fileID: 0}
  1559. m_GameObject: {fileID: 1147783792}
  1560. m_Enabled: 1
  1561. serializedVersion: 2
  1562. m_ClearFlags: 1
  1563. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  1564. m_projectionMatrixMode: 1
  1565. m_SensorSize: {x: 36, y: 24}
  1566. m_LensShift: {x: 0, y: 0}
  1567. m_GateFitMode: 2
  1568. m_FocalLength: 50
  1569. m_NormalizedViewPortRect:
  1570. serializedVersion: 2
  1571. x: 0
  1572. y: 0
  1573. width: 1
  1574. height: 1
  1575. near clip plane: 0.3
  1576. far clip plane: 1000
  1577. field of view: 60
  1578. orthographic: 0
  1579. orthographic size: 5
  1580. m_Depth: -1
  1581. m_CullingMask:
  1582. serializedVersion: 2
  1583. m_Bits: 4294967295
  1584. m_RenderingPath: -1
  1585. m_TargetTexture: {fileID: 0}
  1586. m_TargetDisplay: 0
  1587. m_TargetEye: 3
  1588. m_HDR: 1
  1589. m_AllowMSAA: 1
  1590. m_AllowDynamicResolution: 0
  1591. m_ForceIntoRT: 0
  1592. m_OcclusionCulling: 1
  1593. m_StereoConvergence: 10
  1594. m_StereoSeparation: 0.022
  1595. --- !u!4 &1147783795
  1596. Transform:
  1597. m_ObjectHideFlags: 0
  1598. m_CorrespondingSourceObject: {fileID: 0}
  1599. m_PrefabInstance: {fileID: 0}
  1600. m_PrefabAsset: {fileID: 0}
  1601. m_GameObject: {fileID: 1147783792}
  1602. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1603. m_LocalPosition: {x: 0, y: 1, z: -10}
  1604. m_LocalScale: {x: 1, y: 1, z: 1}
  1605. m_Children: []
  1606. m_Father: {fileID: 0}
  1607. m_RootOrder: 0
  1608. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1609. --- !u!1 &1173633043
  1610. GameObject:
  1611. m_ObjectHideFlags: 0
  1612. m_CorrespondingSourceObject: {fileID: 0}
  1613. m_PrefabInstance: {fileID: 0}
  1614. m_PrefabAsset: {fileID: 0}
  1615. serializedVersion: 6
  1616. m_Component:
  1617. - component: {fileID: 1173633047}
  1618. - component: {fileID: 1173633046}
  1619. - component: {fileID: 1173633045}
  1620. - component: {fileID: 1173633044}
  1621. m_Layer: 0
  1622. m_Name: Cube (20)
  1623. m_TagString: Untagged
  1624. m_Icon: {fileID: 0}
  1625. m_NavMeshLayer: 0
  1626. m_StaticEditorFlags: 0
  1627. m_IsActive: 1
  1628. --- !u!65 &1173633044
  1629. BoxCollider:
  1630. m_ObjectHideFlags: 0
  1631. m_CorrespondingSourceObject: {fileID: 0}
  1632. m_PrefabInstance: {fileID: 0}
  1633. m_PrefabAsset: {fileID: 0}
  1634. m_GameObject: {fileID: 1173633043}
  1635. m_Material: {fileID: 0}
  1636. m_IsTrigger: 0
  1637. m_Enabled: 1
  1638. serializedVersion: 2
  1639. m_Size: {x: 1, y: 1, z: 1}
  1640. m_Center: {x: 0, y: 0, z: 0}
  1641. --- !u!23 &1173633045
  1642. MeshRenderer:
  1643. m_ObjectHideFlags: 0
  1644. m_CorrespondingSourceObject: {fileID: 0}
  1645. m_PrefabInstance: {fileID: 0}
  1646. m_PrefabAsset: {fileID: 0}
  1647. m_GameObject: {fileID: 1173633043}
  1648. m_Enabled: 1
  1649. m_CastShadows: 1
  1650. m_ReceiveShadows: 1
  1651. m_DynamicOccludee: 1
  1652. m_MotionVectors: 1
  1653. m_LightProbeUsage: 1
  1654. m_ReflectionProbeUsage: 1
  1655. m_RenderingLayerMask: 1
  1656. m_RendererPriority: 0
  1657. m_Materials:
  1658. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1659. m_StaticBatchInfo:
  1660. firstSubMesh: 0
  1661. subMeshCount: 0
  1662. m_StaticBatchRoot: {fileID: 0}
  1663. m_ProbeAnchor: {fileID: 0}
  1664. m_LightProbeVolumeOverride: {fileID: 0}
  1665. m_ScaleInLightmap: 1
  1666. m_PreserveUVs: 0
  1667. m_IgnoreNormalsForChartDetection: 0
  1668. m_ImportantGI: 0
  1669. m_StitchLightmapSeams: 0
  1670. m_SelectedEditorRenderState: 3
  1671. m_MinimumChartSize: 4
  1672. m_AutoUVMaxDistance: 0.5
  1673. m_AutoUVMaxAngle: 89
  1674. m_LightmapParameters: {fileID: 0}
  1675. m_SortingLayerID: 0
  1676. m_SortingLayer: 0
  1677. m_SortingOrder: 0
  1678. --- !u!33 &1173633046
  1679. MeshFilter:
  1680. m_ObjectHideFlags: 0
  1681. m_CorrespondingSourceObject: {fileID: 0}
  1682. m_PrefabInstance: {fileID: 0}
  1683. m_PrefabAsset: {fileID: 0}
  1684. m_GameObject: {fileID: 1173633043}
  1685. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1686. --- !u!4 &1173633047
  1687. Transform:
  1688. m_ObjectHideFlags: 0
  1689. m_CorrespondingSourceObject: {fileID: 0}
  1690. m_PrefabInstance: {fileID: 0}
  1691. m_PrefabAsset: {fileID: 0}
  1692. m_GameObject: {fileID: 1173633043}
  1693. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1694. m_LocalPosition: {x: 3, y: 0, z: -3}
  1695. m_LocalScale: {x: 1, y: 1, z: 1}
  1696. m_Children: []
  1697. m_Father: {fileID: 0}
  1698. m_RootOrder: 23
  1699. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1700. --- !u!1 &1233837074
  1701. GameObject:
  1702. m_ObjectHideFlags: 0
  1703. m_CorrespondingSourceObject: {fileID: 0}
  1704. m_PrefabInstance: {fileID: 0}
  1705. m_PrefabAsset: {fileID: 0}
  1706. serializedVersion: 6
  1707. m_Component:
  1708. - component: {fileID: 1233837078}
  1709. - component: {fileID: 1233837077}
  1710. - component: {fileID: 1233837076}
  1711. - component: {fileID: 1233837075}
  1712. m_Layer: 0
  1713. m_Name: Cube (4)
  1714. m_TagString: Untagged
  1715. m_Icon: {fileID: 0}
  1716. m_NavMeshLayer: 0
  1717. m_StaticEditorFlags: 0
  1718. m_IsActive: 1
  1719. --- !u!65 &1233837075
  1720. BoxCollider:
  1721. m_ObjectHideFlags: 0
  1722. m_CorrespondingSourceObject: {fileID: 0}
  1723. m_PrefabInstance: {fileID: 0}
  1724. m_PrefabAsset: {fileID: 0}
  1725. m_GameObject: {fileID: 1233837074}
  1726. m_Material: {fileID: 0}
  1727. m_IsTrigger: 0
  1728. m_Enabled: 1
  1729. serializedVersion: 2
  1730. m_Size: {x: 1, y: 1, z: 1}
  1731. m_Center: {x: 0, y: 0, z: 0}
  1732. --- !u!23 &1233837076
  1733. MeshRenderer:
  1734. m_ObjectHideFlags: 0
  1735. m_CorrespondingSourceObject: {fileID: 0}
  1736. m_PrefabInstance: {fileID: 0}
  1737. m_PrefabAsset: {fileID: 0}
  1738. m_GameObject: {fileID: 1233837074}
  1739. m_Enabled: 1
  1740. m_CastShadows: 1
  1741. m_ReceiveShadows: 1
  1742. m_DynamicOccludee: 1
  1743. m_MotionVectors: 1
  1744. m_LightProbeUsage: 1
  1745. m_ReflectionProbeUsage: 1
  1746. m_RenderingLayerMask: 1
  1747. m_RendererPriority: 0
  1748. m_Materials:
  1749. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1750. m_StaticBatchInfo:
  1751. firstSubMesh: 0
  1752. subMeshCount: 0
  1753. m_StaticBatchRoot: {fileID: 0}
  1754. m_ProbeAnchor: {fileID: 0}
  1755. m_LightProbeVolumeOverride: {fileID: 0}
  1756. m_ScaleInLightmap: 1
  1757. m_PreserveUVs: 0
  1758. m_IgnoreNormalsForChartDetection: 0
  1759. m_ImportantGI: 0
  1760. m_StitchLightmapSeams: 0
  1761. m_SelectedEditorRenderState: 3
  1762. m_MinimumChartSize: 4
  1763. m_AutoUVMaxDistance: 0.5
  1764. m_AutoUVMaxAngle: 89
  1765. m_LightmapParameters: {fileID: 0}
  1766. m_SortingLayerID: 0
  1767. m_SortingLayer: 0
  1768. m_SortingOrder: 0
  1769. --- !u!33 &1233837077
  1770. MeshFilter:
  1771. m_ObjectHideFlags: 0
  1772. m_CorrespondingSourceObject: {fileID: 0}
  1773. m_PrefabInstance: {fileID: 0}
  1774. m_PrefabAsset: {fileID: 0}
  1775. m_GameObject: {fileID: 1233837074}
  1776. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1777. --- !u!4 &1233837078
  1778. Transform:
  1779. m_ObjectHideFlags: 0
  1780. m_CorrespondingSourceObject: {fileID: 0}
  1781. m_PrefabInstance: {fileID: 0}
  1782. m_PrefabAsset: {fileID: 0}
  1783. m_GameObject: {fileID: 1233837074}
  1784. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1785. m_LocalPosition: {x: 4, y: 0, z: 0}
  1786. m_LocalScale: {x: 1, y: 1, z: 1}
  1787. m_Children: []
  1788. m_Father: {fileID: 0}
  1789. m_RootOrder: 7
  1790. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1791. --- !u!1 &1252573317
  1792. GameObject:
  1793. m_ObjectHideFlags: 0
  1794. m_CorrespondingSourceObject: {fileID: 0}
  1795. m_PrefabInstance: {fileID: 0}
  1796. m_PrefabAsset: {fileID: 0}
  1797. serializedVersion: 6
  1798. m_Component:
  1799. - component: {fileID: 1252573321}
  1800. - component: {fileID: 1252573320}
  1801. - component: {fileID: 1252573319}
  1802. - component: {fileID: 1252573318}
  1803. m_Layer: 0
  1804. m_Name: Cube (16)
  1805. m_TagString: Untagged
  1806. m_Icon: {fileID: 0}
  1807. m_NavMeshLayer: 0
  1808. m_StaticEditorFlags: 0
  1809. m_IsActive: 1
  1810. --- !u!65 &1252573318
  1811. BoxCollider:
  1812. m_ObjectHideFlags: 0
  1813. m_CorrespondingSourceObject: {fileID: 0}
  1814. m_PrefabInstance: {fileID: 0}
  1815. m_PrefabAsset: {fileID: 0}
  1816. m_GameObject: {fileID: 1252573317}
  1817. m_Material: {fileID: 0}
  1818. m_IsTrigger: 0
  1819. m_Enabled: 1
  1820. serializedVersion: 2
  1821. m_Size: {x: 1, y: 1, z: 1}
  1822. m_Center: {x: 0, y: 0, z: 0}
  1823. --- !u!23 &1252573319
  1824. MeshRenderer:
  1825. m_ObjectHideFlags: 0
  1826. m_CorrespondingSourceObject: {fileID: 0}
  1827. m_PrefabInstance: {fileID: 0}
  1828. m_PrefabAsset: {fileID: 0}
  1829. m_GameObject: {fileID: 1252573317}
  1830. m_Enabled: 1
  1831. m_CastShadows: 1
  1832. m_ReceiveShadows: 1
  1833. m_DynamicOccludee: 1
  1834. m_MotionVectors: 1
  1835. m_LightProbeUsage: 1
  1836. m_ReflectionProbeUsage: 1
  1837. m_RenderingLayerMask: 1
  1838. m_RendererPriority: 0
  1839. m_Materials:
  1840. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1841. m_StaticBatchInfo:
  1842. firstSubMesh: 0
  1843. subMeshCount: 0
  1844. m_StaticBatchRoot: {fileID: 0}
  1845. m_ProbeAnchor: {fileID: 0}
  1846. m_LightProbeVolumeOverride: {fileID: 0}
  1847. m_ScaleInLightmap: 1
  1848. m_PreserveUVs: 0
  1849. m_IgnoreNormalsForChartDetection: 0
  1850. m_ImportantGI: 0
  1851. m_StitchLightmapSeams: 0
  1852. m_SelectedEditorRenderState: 3
  1853. m_MinimumChartSize: 4
  1854. m_AutoUVMaxDistance: 0.5
  1855. m_AutoUVMaxAngle: 89
  1856. m_LightmapParameters: {fileID: 0}
  1857. m_SortingLayerID: 0
  1858. m_SortingLayer: 0
  1859. m_SortingOrder: 0
  1860. --- !u!33 &1252573320
  1861. MeshFilter:
  1862. m_ObjectHideFlags: 0
  1863. m_CorrespondingSourceObject: {fileID: 0}
  1864. m_PrefabInstance: {fileID: 0}
  1865. m_PrefabAsset: {fileID: 0}
  1866. m_GameObject: {fileID: 1252573317}
  1867. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1868. --- !u!4 &1252573321
  1869. Transform:
  1870. m_ObjectHideFlags: 0
  1871. m_CorrespondingSourceObject: {fileID: 0}
  1872. m_PrefabInstance: {fileID: 0}
  1873. m_PrefabAsset: {fileID: 0}
  1874. m_GameObject: {fileID: 1252573317}
  1875. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1876. m_LocalPosition: {x: -1, y: 0, z: 1}
  1877. m_LocalScale: {x: 1, y: 1, z: 1}
  1878. m_Children: []
  1879. m_Father: {fileID: 0}
  1880. m_RootOrder: 19
  1881. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1882. --- !u!1 &1318580836
  1883. GameObject:
  1884. m_ObjectHideFlags: 0
  1885. m_CorrespondingSourceObject: {fileID: 0}
  1886. m_PrefabInstance: {fileID: 0}
  1887. m_PrefabAsset: {fileID: 0}
  1888. serializedVersion: 6
  1889. m_Component:
  1890. - component: {fileID: 1318580840}
  1891. - component: {fileID: 1318580839}
  1892. - component: {fileID: 1318580838}
  1893. - component: {fileID: 1318580837}
  1894. m_Layer: 0
  1895. m_Name: Cube (6)
  1896. m_TagString: Untagged
  1897. m_Icon: {fileID: 0}
  1898. m_NavMeshLayer: 0
  1899. m_StaticEditorFlags: 0
  1900. m_IsActive: 1
  1901. --- !u!65 &1318580837
  1902. BoxCollider:
  1903. m_ObjectHideFlags: 0
  1904. m_CorrespondingSourceObject: {fileID: 0}
  1905. m_PrefabInstance: {fileID: 0}
  1906. m_PrefabAsset: {fileID: 0}
  1907. m_GameObject: {fileID: 1318580836}
  1908. m_Material: {fileID: 0}
  1909. m_IsTrigger: 0
  1910. m_Enabled: 1
  1911. serializedVersion: 2
  1912. m_Size: {x: 1, y: 1, z: 1}
  1913. m_Center: {x: 0, y: 0, z: 0}
  1914. --- !u!23 &1318580838
  1915. MeshRenderer:
  1916. m_ObjectHideFlags: 0
  1917. m_CorrespondingSourceObject: {fileID: 0}
  1918. m_PrefabInstance: {fileID: 0}
  1919. m_PrefabAsset: {fileID: 0}
  1920. m_GameObject: {fileID: 1318580836}
  1921. m_Enabled: 1
  1922. m_CastShadows: 1
  1923. m_ReceiveShadows: 1
  1924. m_DynamicOccludee: 1
  1925. m_MotionVectors: 1
  1926. m_LightProbeUsage: 1
  1927. m_ReflectionProbeUsage: 1
  1928. m_RenderingLayerMask: 1
  1929. m_RendererPriority: 0
  1930. m_Materials:
  1931. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1932. m_StaticBatchInfo:
  1933. firstSubMesh: 0
  1934. subMeshCount: 0
  1935. m_StaticBatchRoot: {fileID: 0}
  1936. m_ProbeAnchor: {fileID: 0}
  1937. m_LightProbeVolumeOverride: {fileID: 0}
  1938. m_ScaleInLightmap: 1
  1939. m_PreserveUVs: 0
  1940. m_IgnoreNormalsForChartDetection: 0
  1941. m_ImportantGI: 0
  1942. m_StitchLightmapSeams: 0
  1943. m_SelectedEditorRenderState: 3
  1944. m_MinimumChartSize: 4
  1945. m_AutoUVMaxDistance: 0.5
  1946. m_AutoUVMaxAngle: 89
  1947. m_LightmapParameters: {fileID: 0}
  1948. m_SortingLayerID: 0
  1949. m_SortingLayer: 0
  1950. m_SortingOrder: 0
  1951. --- !u!33 &1318580839
  1952. MeshFilter:
  1953. m_ObjectHideFlags: 0
  1954. m_CorrespondingSourceObject: {fileID: 0}
  1955. m_PrefabInstance: {fileID: 0}
  1956. m_PrefabAsset: {fileID: 0}
  1957. m_GameObject: {fileID: 1318580836}
  1958. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1959. --- !u!4 &1318580840
  1960. Transform:
  1961. m_ObjectHideFlags: 0
  1962. m_CorrespondingSourceObject: {fileID: 0}
  1963. m_PrefabInstance: {fileID: 0}
  1964. m_PrefabAsset: {fileID: 0}
  1965. m_GameObject: {fileID: 1318580836}
  1966. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1967. m_LocalPosition: {x: 4, y: 0, z: 2}
  1968. m_LocalScale: {x: 1, y: 1, z: 1}
  1969. m_Children: []
  1970. m_Father: {fileID: 0}
  1971. m_RootOrder: 9
  1972. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1973. --- !u!1 &1389668088
  1974. GameObject:
  1975. m_ObjectHideFlags: 0
  1976. m_CorrespondingSourceObject: {fileID: 0}
  1977. m_PrefabInstance: {fileID: 0}
  1978. m_PrefabAsset: {fileID: 0}
  1979. serializedVersion: 6
  1980. m_Component:
  1981. - component: {fileID: 1389668092}
  1982. - component: {fileID: 1389668091}
  1983. - component: {fileID: 1389668090}
  1984. - component: {fileID: 1389668089}
  1985. m_Layer: 0
  1986. m_Name: Cube (14)
  1987. m_TagString: Untagged
  1988. m_Icon: {fileID: 0}
  1989. m_NavMeshLayer: 0
  1990. m_StaticEditorFlags: 0
  1991. m_IsActive: 1
  1992. --- !u!65 &1389668089
  1993. BoxCollider:
  1994. m_ObjectHideFlags: 0
  1995. m_CorrespondingSourceObject: {fileID: 0}
  1996. m_PrefabInstance: {fileID: 0}
  1997. m_PrefabAsset: {fileID: 0}
  1998. m_GameObject: {fileID: 1389668088}
  1999. m_Material: {fileID: 0}
  2000. m_IsTrigger: 0
  2001. m_Enabled: 1
  2002. serializedVersion: 2
  2003. m_Size: {x: 1, y: 1, z: 1}
  2004. m_Center: {x: 0, y: 0, z: 0}
  2005. --- !u!23 &1389668090
  2006. MeshRenderer:
  2007. m_ObjectHideFlags: 0
  2008. m_CorrespondingSourceObject: {fileID: 0}
  2009. m_PrefabInstance: {fileID: 0}
  2010. m_PrefabAsset: {fileID: 0}
  2011. m_GameObject: {fileID: 1389668088}
  2012. m_Enabled: 1
  2013. m_CastShadows: 1
  2014. m_ReceiveShadows: 1
  2015. m_DynamicOccludee: 1
  2016. m_MotionVectors: 1
  2017. m_LightProbeUsage: 1
  2018. m_ReflectionProbeUsage: 1
  2019. m_RenderingLayerMask: 1
  2020. m_RendererPriority: 0
  2021. m_Materials:
  2022. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  2023. m_StaticBatchInfo:
  2024. firstSubMesh: 0
  2025. subMeshCount: 0
  2026. m_StaticBatchRoot: {fileID: 0}
  2027. m_ProbeAnchor: {fileID: 0}
  2028. m_LightProbeVolumeOverride: {fileID: 0}
  2029. m_ScaleInLightmap: 1
  2030. m_PreserveUVs: 0
  2031. m_IgnoreNormalsForChartDetection: 0
  2032. m_ImportantGI: 0
  2033. m_StitchLightmapSeams: 0
  2034. m_SelectedEditorRenderState: 3
  2035. m_MinimumChartSize: 4
  2036. m_AutoUVMaxDistance: 0.5
  2037. m_AutoUVMaxAngle: 89
  2038. m_LightmapParameters: {fileID: 0}
  2039. m_SortingLayerID: 0
  2040. m_SortingLayer: 0
  2041. m_SortingOrder: 0
  2042. --- !u!33 &1389668091
  2043. MeshFilter:
  2044. m_ObjectHideFlags: 0
  2045. m_CorrespondingSourceObject: {fileID: 0}
  2046. m_PrefabInstance: {fileID: 0}
  2047. m_PrefabAsset: {fileID: 0}
  2048. m_GameObject: {fileID: 1389668088}
  2049. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2050. --- !u!4 &1389668092
  2051. Transform:
  2052. m_ObjectHideFlags: 0
  2053. m_CorrespondingSourceObject: {fileID: 0}
  2054. m_PrefabInstance: {fileID: 0}
  2055. m_PrefabAsset: {fileID: 0}
  2056. m_GameObject: {fileID: 1389668088}
  2057. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2058. m_LocalPosition: {x: 0, y: 0, z: 2}
  2059. m_LocalScale: {x: 1, y: 1, z: 1}
  2060. m_Children: []
  2061. m_Father: {fileID: 0}
  2062. m_RootOrder: 17
  2063. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2064. --- !u!1 &1390984524
  2065. GameObject:
  2066. m_ObjectHideFlags: 0
  2067. m_CorrespondingSourceObject: {fileID: 0}
  2068. m_PrefabInstance: {fileID: 0}
  2069. m_PrefabAsset: {fileID: 0}
  2070. serializedVersion: 6
  2071. m_Component:
  2072. - component: {fileID: 1390984528}
  2073. - component: {fileID: 1390984527}
  2074. - component: {fileID: 1390984526}
  2075. - component: {fileID: 1390984525}
  2076. m_Layer: 0
  2077. m_Name: Cube (15)
  2078. m_TagString: Untagged
  2079. m_Icon: {fileID: 0}
  2080. m_NavMeshLayer: 0
  2081. m_StaticEditorFlags: 0
  2082. m_IsActive: 1
  2083. --- !u!65 &1390984525
  2084. BoxCollider:
  2085. m_ObjectHideFlags: 0
  2086. m_CorrespondingSourceObject: {fileID: 0}
  2087. m_PrefabInstance: {fileID: 0}
  2088. m_PrefabAsset: {fileID: 0}
  2089. m_GameObject: {fileID: 1390984524}
  2090. m_Material: {fileID: 0}
  2091. m_IsTrigger: 0
  2092. m_Enabled: 1
  2093. serializedVersion: 2
  2094. m_Size: {x: 1, y: 1, z: 1}
  2095. m_Center: {x: 0, y: 0, z: 0}
  2096. --- !u!23 &1390984526
  2097. MeshRenderer:
  2098. m_ObjectHideFlags: 0
  2099. m_CorrespondingSourceObject: {fileID: 0}
  2100. m_PrefabInstance: {fileID: 0}
  2101. m_PrefabAsset: {fileID: 0}
  2102. m_GameObject: {fileID: 1390984524}
  2103. m_Enabled: 1
  2104. m_CastShadows: 1
  2105. m_ReceiveShadows: 1
  2106. m_DynamicOccludee: 1
  2107. m_MotionVectors: 1
  2108. m_LightProbeUsage: 1
  2109. m_ReflectionProbeUsage: 1
  2110. m_RenderingLayerMask: 1
  2111. m_RendererPriority: 0
  2112. m_Materials:
  2113. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2114. m_StaticBatchInfo:
  2115. firstSubMesh: 0
  2116. subMeshCount: 0
  2117. m_StaticBatchRoot: {fileID: 0}
  2118. m_ProbeAnchor: {fileID: 0}
  2119. m_LightProbeVolumeOverride: {fileID: 0}
  2120. m_ScaleInLightmap: 1
  2121. m_PreserveUVs: 0
  2122. m_IgnoreNormalsForChartDetection: 0
  2123. m_ImportantGI: 0
  2124. m_StitchLightmapSeams: 0
  2125. m_SelectedEditorRenderState: 3
  2126. m_MinimumChartSize: 4
  2127. m_AutoUVMaxDistance: 0.5
  2128. m_AutoUVMaxAngle: 89
  2129. m_LightmapParameters: {fileID: 0}
  2130. m_SortingLayerID: 0
  2131. m_SortingLayer: 0
  2132. m_SortingOrder: 0
  2133. --- !u!33 &1390984527
  2134. MeshFilter:
  2135. m_ObjectHideFlags: 0
  2136. m_CorrespondingSourceObject: {fileID: 0}
  2137. m_PrefabInstance: {fileID: 0}
  2138. m_PrefabAsset: {fileID: 0}
  2139. m_GameObject: {fileID: 1390984524}
  2140. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2141. --- !u!4 &1390984528
  2142. Transform:
  2143. m_ObjectHideFlags: 0
  2144. m_CorrespondingSourceObject: {fileID: 0}
  2145. m_PrefabInstance: {fileID: 0}
  2146. m_PrefabAsset: {fileID: 0}
  2147. m_GameObject: {fileID: 1390984524}
  2148. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2149. m_LocalPosition: {x: -1, y: 0, z: 2}
  2150. m_LocalScale: {x: 1, y: 1, z: 1}
  2151. m_Children: []
  2152. m_Father: {fileID: 0}
  2153. m_RootOrder: 18
  2154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2155. --- !u!1 &1408446560
  2156. GameObject:
  2157. m_ObjectHideFlags: 0
  2158. m_CorrespondingSourceObject: {fileID: 0}
  2159. m_PrefabInstance: {fileID: 0}
  2160. m_PrefabAsset: {fileID: 0}
  2161. serializedVersion: 6
  2162. m_Component:
  2163. - component: {fileID: 1408446564}
  2164. - component: {fileID: 1408446563}
  2165. - component: {fileID: 1408446562}
  2166. - component: {fileID: 1408446561}
  2167. m_Layer: 0
  2168. m_Name: Cube (19)
  2169. m_TagString: Untagged
  2170. m_Icon: {fileID: 0}
  2171. m_NavMeshLayer: 0
  2172. m_StaticEditorFlags: 0
  2173. m_IsActive: 1
  2174. --- !u!65 &1408446561
  2175. BoxCollider:
  2176. m_ObjectHideFlags: 0
  2177. m_CorrespondingSourceObject: {fileID: 0}
  2178. m_PrefabInstance: {fileID: 0}
  2179. m_PrefabAsset: {fileID: 0}
  2180. m_GameObject: {fileID: 1408446560}
  2181. m_Material: {fileID: 0}
  2182. m_IsTrigger: 0
  2183. m_Enabled: 1
  2184. serializedVersion: 2
  2185. m_Size: {x: 1, y: 1, z: 1}
  2186. m_Center: {x: 0, y: 0, z: 0}
  2187. --- !u!23 &1408446562
  2188. MeshRenderer:
  2189. m_ObjectHideFlags: 0
  2190. m_CorrespondingSourceObject: {fileID: 0}
  2191. m_PrefabInstance: {fileID: 0}
  2192. m_PrefabAsset: {fileID: 0}
  2193. m_GameObject: {fileID: 1408446560}
  2194. m_Enabled: 1
  2195. m_CastShadows: 1
  2196. m_ReceiveShadows: 1
  2197. m_DynamicOccludee: 1
  2198. m_MotionVectors: 1
  2199. m_LightProbeUsage: 1
  2200. m_ReflectionProbeUsage: 1
  2201. m_RenderingLayerMask: 1
  2202. m_RendererPriority: 0
  2203. m_Materials:
  2204. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2205. m_StaticBatchInfo:
  2206. firstSubMesh: 0
  2207. subMeshCount: 0
  2208. m_StaticBatchRoot: {fileID: 0}
  2209. m_ProbeAnchor: {fileID: 0}
  2210. m_LightProbeVolumeOverride: {fileID: 0}
  2211. m_ScaleInLightmap: 1
  2212. m_PreserveUVs: 0
  2213. m_IgnoreNormalsForChartDetection: 0
  2214. m_ImportantGI: 0
  2215. m_StitchLightmapSeams: 0
  2216. m_SelectedEditorRenderState: 3
  2217. m_MinimumChartSize: 4
  2218. m_AutoUVMaxDistance: 0.5
  2219. m_AutoUVMaxAngle: 89
  2220. m_LightmapParameters: {fileID: 0}
  2221. m_SortingLayerID: 0
  2222. m_SortingLayer: 0
  2223. m_SortingOrder: 0
  2224. --- !u!33 &1408446563
  2225. MeshFilter:
  2226. m_ObjectHideFlags: 0
  2227. m_CorrespondingSourceObject: {fileID: 0}
  2228. m_PrefabInstance: {fileID: 0}
  2229. m_PrefabAsset: {fileID: 0}
  2230. m_GameObject: {fileID: 1408446560}
  2231. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2232. --- !u!4 &1408446564
  2233. Transform:
  2234. m_ObjectHideFlags: 0
  2235. m_CorrespondingSourceObject: {fileID: 0}
  2236. m_PrefabInstance: {fileID: 0}
  2237. m_PrefabAsset: {fileID: 0}
  2238. m_GameObject: {fileID: 1408446560}
  2239. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2240. m_LocalPosition: {x: 4, y: 0, z: -3}
  2241. m_LocalScale: {x: 1, y: 1, z: 1}
  2242. m_Children: []
  2243. m_Father: {fileID: 0}
  2244. m_RootOrder: 22
  2245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2246. --- !u!1 &1577256191
  2247. GameObject:
  2248. m_ObjectHideFlags: 0
  2249. m_CorrespondingSourceObject: {fileID: 0}
  2250. m_PrefabInstance: {fileID: 0}
  2251. m_PrefabAsset: {fileID: 0}
  2252. serializedVersion: 6
  2253. m_Component:
  2254. - component: {fileID: 1577256195}
  2255. - component: {fileID: 1577256194}
  2256. - component: {fileID: 1577256193}
  2257. - component: {fileID: 1577256192}
  2258. m_Layer: 0
  2259. m_Name: Cube (11)
  2260. m_TagString: Untagged
  2261. m_Icon: {fileID: 0}
  2262. m_NavMeshLayer: 0
  2263. m_StaticEditorFlags: 0
  2264. m_IsActive: 1
  2265. --- !u!65 &1577256192
  2266. BoxCollider:
  2267. m_ObjectHideFlags: 0
  2268. m_CorrespondingSourceObject: {fileID: 0}
  2269. m_PrefabInstance: {fileID: 0}
  2270. m_PrefabAsset: {fileID: 0}
  2271. m_GameObject: {fileID: 1577256191}
  2272. m_Material: {fileID: 0}
  2273. m_IsTrigger: 0
  2274. m_Enabled: 1
  2275. serializedVersion: 2
  2276. m_Size: {x: 1, y: 1, z: 1}
  2277. m_Center: {x: 0, y: 0, z: 0}
  2278. --- !u!23 &1577256193
  2279. MeshRenderer:
  2280. m_ObjectHideFlags: 0
  2281. m_CorrespondingSourceObject: {fileID: 0}
  2282. m_PrefabInstance: {fileID: 0}
  2283. m_PrefabAsset: {fileID: 0}
  2284. m_GameObject: {fileID: 1577256191}
  2285. m_Enabled: 1
  2286. m_CastShadows: 1
  2287. m_ReceiveShadows: 1
  2288. m_DynamicOccludee: 1
  2289. m_MotionVectors: 1
  2290. m_LightProbeUsage: 1
  2291. m_ReflectionProbeUsage: 1
  2292. m_RenderingLayerMask: 1
  2293. m_RendererPriority: 0
  2294. m_Materials:
  2295. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2296. m_StaticBatchInfo:
  2297. firstSubMesh: 0
  2298. subMeshCount: 0
  2299. m_StaticBatchRoot: {fileID: 0}
  2300. m_ProbeAnchor: {fileID: 0}
  2301. m_LightProbeVolumeOverride: {fileID: 0}
  2302. m_ScaleInLightmap: 1
  2303. m_PreserveUVs: 0
  2304. m_IgnoreNormalsForChartDetection: 0
  2305. m_ImportantGI: 0
  2306. m_StitchLightmapSeams: 0
  2307. m_SelectedEditorRenderState: 3
  2308. m_MinimumChartSize: 4
  2309. m_AutoUVMaxDistance: 0.5
  2310. m_AutoUVMaxAngle: 89
  2311. m_LightmapParameters: {fileID: 0}
  2312. m_SortingLayerID: 0
  2313. m_SortingLayer: 0
  2314. m_SortingOrder: 0
  2315. --- !u!33 &1577256194
  2316. MeshFilter:
  2317. m_ObjectHideFlags: 0
  2318. m_CorrespondingSourceObject: {fileID: 0}
  2319. m_PrefabInstance: {fileID: 0}
  2320. m_PrefabAsset: {fileID: 0}
  2321. m_GameObject: {fileID: 1577256191}
  2322. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2323. --- !u!4 &1577256195
  2324. Transform:
  2325. m_ObjectHideFlags: 0
  2326. m_CorrespondingSourceObject: {fileID: 0}
  2327. m_PrefabInstance: {fileID: 0}
  2328. m_PrefabAsset: {fileID: 0}
  2329. m_GameObject: {fileID: 1577256191}
  2330. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2331. m_LocalPosition: {x: 2, y: 0, z: 3}
  2332. m_LocalScale: {x: 1, y: 1, z: 1}
  2333. m_Children: []
  2334. m_Father: {fileID: 0}
  2335. m_RootOrder: 14
  2336. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2337. --- !u!1 &1714219121
  2338. GameObject:
  2339. m_ObjectHideFlags: 0
  2340. m_CorrespondingSourceObject: {fileID: 0}
  2341. m_PrefabInstance: {fileID: 0}
  2342. m_PrefabAsset: {fileID: 0}
  2343. serializedVersion: 6
  2344. m_Component:
  2345. - component: {fileID: 1714219125}
  2346. - component: {fileID: 1714219124}
  2347. - component: {fileID: 1714219123}
  2348. - component: {fileID: 1714219122}
  2349. m_Layer: 0
  2350. m_Name: Cube (2)
  2351. m_TagString: Untagged
  2352. m_Icon: {fileID: 0}
  2353. m_NavMeshLayer: 0
  2354. m_StaticEditorFlags: 0
  2355. m_IsActive: 1
  2356. --- !u!65 &1714219122
  2357. BoxCollider:
  2358. m_ObjectHideFlags: 0
  2359. m_CorrespondingSourceObject: {fileID: 0}
  2360. m_PrefabInstance: {fileID: 0}
  2361. m_PrefabAsset: {fileID: 0}
  2362. m_GameObject: {fileID: 1714219121}
  2363. m_Material: {fileID: 0}
  2364. m_IsTrigger: 0
  2365. m_Enabled: 1
  2366. serializedVersion: 2
  2367. m_Size: {x: 1, y: 1, z: 1}
  2368. m_Center: {x: 0, y: 0, z: 0}
  2369. --- !u!23 &1714219123
  2370. MeshRenderer:
  2371. m_ObjectHideFlags: 0
  2372. m_CorrespondingSourceObject: {fileID: 0}
  2373. m_PrefabInstance: {fileID: 0}
  2374. m_PrefabAsset: {fileID: 0}
  2375. m_GameObject: {fileID: 1714219121}
  2376. m_Enabled: 1
  2377. m_CastShadows: 1
  2378. m_ReceiveShadows: 1
  2379. m_DynamicOccludee: 1
  2380. m_MotionVectors: 1
  2381. m_LightProbeUsage: 1
  2382. m_ReflectionProbeUsage: 1
  2383. m_RenderingLayerMask: 1
  2384. m_RendererPriority: 0
  2385. m_Materials:
  2386. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  2387. m_StaticBatchInfo:
  2388. firstSubMesh: 0
  2389. subMeshCount: 0
  2390. m_StaticBatchRoot: {fileID: 0}
  2391. m_ProbeAnchor: {fileID: 0}
  2392. m_LightProbeVolumeOverride: {fileID: 0}
  2393. m_ScaleInLightmap: 1
  2394. m_PreserveUVs: 0
  2395. m_IgnoreNormalsForChartDetection: 0
  2396. m_ImportantGI: 0
  2397. m_StitchLightmapSeams: 0
  2398. m_SelectedEditorRenderState: 3
  2399. m_MinimumChartSize: 4
  2400. m_AutoUVMaxDistance: 0.5
  2401. m_AutoUVMaxAngle: 89
  2402. m_LightmapParameters: {fileID: 0}
  2403. m_SortingLayerID: 0
  2404. m_SortingLayer: 0
  2405. m_SortingOrder: 0
  2406. --- !u!33 &1714219124
  2407. MeshFilter:
  2408. m_ObjectHideFlags: 0
  2409. m_CorrespondingSourceObject: {fileID: 0}
  2410. m_PrefabInstance: {fileID: 0}
  2411. m_PrefabAsset: {fileID: 0}
  2412. m_GameObject: {fileID: 1714219121}
  2413. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2414. --- !u!4 &1714219125
  2415. Transform:
  2416. m_ObjectHideFlags: 0
  2417. m_CorrespondingSourceObject: {fileID: 0}
  2418. m_PrefabInstance: {fileID: 0}
  2419. m_PrefabAsset: {fileID: 0}
  2420. m_GameObject: {fileID: 1714219121}
  2421. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2422. m_LocalPosition: {x: 2, y: 0, z: 0}
  2423. m_LocalScale: {x: 1, y: 1, z: 1}
  2424. m_Children: []
  2425. m_Father: {fileID: 0}
  2426. m_RootOrder: 5
  2427. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2428. --- !u!1 &1731045176
  2429. GameObject:
  2430. m_ObjectHideFlags: 0
  2431. m_CorrespondingSourceObject: {fileID: 0}
  2432. m_PrefabInstance: {fileID: 0}
  2433. m_PrefabAsset: {fileID: 0}
  2434. serializedVersion: 6
  2435. m_Component:
  2436. - component: {fileID: 1731045180}
  2437. - component: {fileID: 1731045179}
  2438. - component: {fileID: 1731045178}
  2439. - component: {fileID: 1731045177}
  2440. m_Layer: 0
  2441. m_Name: Cube (12)
  2442. m_TagString: Untagged
  2443. m_Icon: {fileID: 0}
  2444. m_NavMeshLayer: 0
  2445. m_StaticEditorFlags: 0
  2446. m_IsActive: 1
  2447. --- !u!65 &1731045177
  2448. BoxCollider:
  2449. m_ObjectHideFlags: 0
  2450. m_CorrespondingSourceObject: {fileID: 0}
  2451. m_PrefabInstance: {fileID: 0}
  2452. m_PrefabAsset: {fileID: 0}
  2453. m_GameObject: {fileID: 1731045176}
  2454. m_Material: {fileID: 0}
  2455. m_IsTrigger: 0
  2456. m_Enabled: 1
  2457. serializedVersion: 2
  2458. m_Size: {x: 1, y: 1, z: 1}
  2459. m_Center: {x: 0, y: 0, z: 0}
  2460. --- !u!23 &1731045178
  2461. MeshRenderer:
  2462. m_ObjectHideFlags: 0
  2463. m_CorrespondingSourceObject: {fileID: 0}
  2464. m_PrefabInstance: {fileID: 0}
  2465. m_PrefabAsset: {fileID: 0}
  2466. m_GameObject: {fileID: 1731045176}
  2467. m_Enabled: 1
  2468. m_CastShadows: 1
  2469. m_ReceiveShadows: 1
  2470. m_DynamicOccludee: 1
  2471. m_MotionVectors: 1
  2472. m_LightProbeUsage: 1
  2473. m_ReflectionProbeUsage: 1
  2474. m_RenderingLayerMask: 1
  2475. m_RendererPriority: 0
  2476. m_Materials:
  2477. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  2478. m_StaticBatchInfo:
  2479. firstSubMesh: 0
  2480. subMeshCount: 0
  2481. m_StaticBatchRoot: {fileID: 0}
  2482. m_ProbeAnchor: {fileID: 0}
  2483. m_LightProbeVolumeOverride: {fileID: 0}
  2484. m_ScaleInLightmap: 1
  2485. m_PreserveUVs: 0
  2486. m_IgnoreNormalsForChartDetection: 0
  2487. m_ImportantGI: 0
  2488. m_StitchLightmapSeams: 0
  2489. m_SelectedEditorRenderState: 3
  2490. m_MinimumChartSize: 4
  2491. m_AutoUVMaxDistance: 0.5
  2492. m_AutoUVMaxAngle: 89
  2493. m_LightmapParameters: {fileID: 0}
  2494. m_SortingLayerID: 0
  2495. m_SortingLayer: 0
  2496. m_SortingOrder: 0
  2497. --- !u!33 &1731045179
  2498. MeshFilter:
  2499. m_ObjectHideFlags: 0
  2500. m_CorrespondingSourceObject: {fileID: 0}
  2501. m_PrefabInstance: {fileID: 0}
  2502. m_PrefabAsset: {fileID: 0}
  2503. m_GameObject: {fileID: 1731045176}
  2504. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2505. --- !u!4 &1731045180
  2506. Transform:
  2507. m_ObjectHideFlags: 0
  2508. m_CorrespondingSourceObject: {fileID: 0}
  2509. m_PrefabInstance: {fileID: 0}
  2510. m_PrefabAsset: {fileID: 0}
  2511. m_GameObject: {fileID: 1731045176}
  2512. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2513. m_LocalPosition: {x: 1, y: 0, z: 3}
  2514. m_LocalScale: {x: 1, y: 1, z: 1}
  2515. m_Children: []
  2516. m_Father: {fileID: 0}
  2517. m_RootOrder: 15
  2518. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2519. --- !u!1 &1769911012
  2520. GameObject:
  2521. m_ObjectHideFlags: 0
  2522. m_CorrespondingSourceObject: {fileID: 0}
  2523. m_PrefabInstance: {fileID: 0}
  2524. m_PrefabAsset: {fileID: 0}
  2525. serializedVersion: 6
  2526. m_Component:
  2527. - component: {fileID: 1769911016}
  2528. - component: {fileID: 1769911015}
  2529. - component: {fileID: 1769911014}
  2530. - component: {fileID: 1769911013}
  2531. m_Layer: 0
  2532. m_Name: Cube (13)
  2533. m_TagString: Untagged
  2534. m_Icon: {fileID: 0}
  2535. m_NavMeshLayer: 0
  2536. m_StaticEditorFlags: 0
  2537. m_IsActive: 1
  2538. --- !u!65 &1769911013
  2539. BoxCollider:
  2540. m_ObjectHideFlags: 0
  2541. m_CorrespondingSourceObject: {fileID: 0}
  2542. m_PrefabInstance: {fileID: 0}
  2543. m_PrefabAsset: {fileID: 0}
  2544. m_GameObject: {fileID: 1769911012}
  2545. m_Material: {fileID: 0}
  2546. m_IsTrigger: 0
  2547. m_Enabled: 1
  2548. serializedVersion: 2
  2549. m_Size: {x: 1, y: 1, z: 1}
  2550. m_Center: {x: 0, y: 0, z: 0}
  2551. --- !u!23 &1769911014
  2552. MeshRenderer:
  2553. m_ObjectHideFlags: 0
  2554. m_CorrespondingSourceObject: {fileID: 0}
  2555. m_PrefabInstance: {fileID: 0}
  2556. m_PrefabAsset: {fileID: 0}
  2557. m_GameObject: {fileID: 1769911012}
  2558. m_Enabled: 1
  2559. m_CastShadows: 1
  2560. m_ReceiveShadows: 1
  2561. m_DynamicOccludee: 1
  2562. m_MotionVectors: 1
  2563. m_LightProbeUsage: 1
  2564. m_ReflectionProbeUsage: 1
  2565. m_RenderingLayerMask: 1
  2566. m_RendererPriority: 0
  2567. m_Materials:
  2568. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2569. m_StaticBatchInfo:
  2570. firstSubMesh: 0
  2571. subMeshCount: 0
  2572. m_StaticBatchRoot: {fileID: 0}
  2573. m_ProbeAnchor: {fileID: 0}
  2574. m_LightProbeVolumeOverride: {fileID: 0}
  2575. m_ScaleInLightmap: 1
  2576. m_PreserveUVs: 0
  2577. m_IgnoreNormalsForChartDetection: 0
  2578. m_ImportantGI: 0
  2579. m_StitchLightmapSeams: 0
  2580. m_SelectedEditorRenderState: 3
  2581. m_MinimumChartSize: 4
  2582. m_AutoUVMaxDistance: 0.5
  2583. m_AutoUVMaxAngle: 89
  2584. m_LightmapParameters: {fileID: 0}
  2585. m_SortingLayerID: 0
  2586. m_SortingLayer: 0
  2587. m_SortingOrder: 0
  2588. --- !u!33 &1769911015
  2589. MeshFilter:
  2590. m_ObjectHideFlags: 0
  2591. m_CorrespondingSourceObject: {fileID: 0}
  2592. m_PrefabInstance: {fileID: 0}
  2593. m_PrefabAsset: {fileID: 0}
  2594. m_GameObject: {fileID: 1769911012}
  2595. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2596. --- !u!4 &1769911016
  2597. Transform:
  2598. m_ObjectHideFlags: 0
  2599. m_CorrespondingSourceObject: {fileID: 0}
  2600. m_PrefabInstance: {fileID: 0}
  2601. m_PrefabAsset: {fileID: 0}
  2602. m_GameObject: {fileID: 1769911012}
  2603. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2604. m_LocalPosition: {x: 1, y: 0, z: 2}
  2605. m_LocalScale: {x: 1, y: 1, z: 1}
  2606. m_Children: []
  2607. m_Father: {fileID: 0}
  2608. m_RootOrder: 16
  2609. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2610. --- !u!1 &1922772582
  2611. GameObject:
  2612. m_ObjectHideFlags: 0
  2613. m_CorrespondingSourceObject: {fileID: 0}
  2614. m_PrefabInstance: {fileID: 0}
  2615. m_PrefabAsset: {fileID: 0}
  2616. serializedVersion: 6
  2617. m_Component:
  2618. - component: {fileID: 1922772586}
  2619. - component: {fileID: 1922772585}
  2620. - component: {fileID: 1922772584}
  2621. - component: {fileID: 1922772583}
  2622. m_Layer: 0
  2623. m_Name: Cube (21)
  2624. m_TagString: Untagged
  2625. m_Icon: {fileID: 0}
  2626. m_NavMeshLayer: 0
  2627. m_StaticEditorFlags: 0
  2628. m_IsActive: 1
  2629. --- !u!65 &1922772583
  2630. BoxCollider:
  2631. m_ObjectHideFlags: 0
  2632. m_CorrespondingSourceObject: {fileID: 0}
  2633. m_PrefabInstance: {fileID: 0}
  2634. m_PrefabAsset: {fileID: 0}
  2635. m_GameObject: {fileID: 1922772582}
  2636. m_Material: {fileID: 0}
  2637. m_IsTrigger: 0
  2638. m_Enabled: 1
  2639. serializedVersion: 2
  2640. m_Size: {x: 1, y: 1, z: 1}
  2641. m_Center: {x: 0, y: 0, z: 0}
  2642. --- !u!23 &1922772584
  2643. MeshRenderer:
  2644. m_ObjectHideFlags: 0
  2645. m_CorrespondingSourceObject: {fileID: 0}
  2646. m_PrefabInstance: {fileID: 0}
  2647. m_PrefabAsset: {fileID: 0}
  2648. m_GameObject: {fileID: 1922772582}
  2649. m_Enabled: 1
  2650. m_CastShadows: 1
  2651. m_ReceiveShadows: 1
  2652. m_DynamicOccludee: 1
  2653. m_MotionVectors: 1
  2654. m_LightProbeUsage: 1
  2655. m_ReflectionProbeUsage: 1
  2656. m_RenderingLayerMask: 1
  2657. m_RendererPriority: 0
  2658. m_Materials:
  2659. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2660. m_StaticBatchInfo:
  2661. firstSubMesh: 0
  2662. subMeshCount: 0
  2663. m_StaticBatchRoot: {fileID: 0}
  2664. m_ProbeAnchor: {fileID: 0}
  2665. m_LightProbeVolumeOverride: {fileID: 0}
  2666. m_ScaleInLightmap: 1
  2667. m_PreserveUVs: 0
  2668. m_IgnoreNormalsForChartDetection: 0
  2669. m_ImportantGI: 0
  2670. m_StitchLightmapSeams: 0
  2671. m_SelectedEditorRenderState: 3
  2672. m_MinimumChartSize: 4
  2673. m_AutoUVMaxDistance: 0.5
  2674. m_AutoUVMaxAngle: 89
  2675. m_LightmapParameters: {fileID: 0}
  2676. m_SortingLayerID: 0
  2677. m_SortingLayer: 0
  2678. m_SortingOrder: 0
  2679. --- !u!33 &1922772585
  2680. MeshFilter:
  2681. m_ObjectHideFlags: 0
  2682. m_CorrespondingSourceObject: {fileID: 0}
  2683. m_PrefabInstance: {fileID: 0}
  2684. m_PrefabAsset: {fileID: 0}
  2685. m_GameObject: {fileID: 1922772582}
  2686. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2687. --- !u!4 &1922772586
  2688. Transform:
  2689. m_ObjectHideFlags: 0
  2690. m_CorrespondingSourceObject: {fileID: 0}
  2691. m_PrefabInstance: {fileID: 0}
  2692. m_PrefabAsset: {fileID: 0}
  2693. m_GameObject: {fileID: 1922772582}
  2694. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2695. m_LocalPosition: {x: 2, y: 0, z: -3}
  2696. m_LocalScale: {x: 1, y: 1, z: 1}
  2697. m_Children: []
  2698. m_Father: {fileID: 0}
  2699. m_RootOrder: 24
  2700. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2701. --- !u!1 &2003537745
  2702. GameObject:
  2703. m_ObjectHideFlags: 0
  2704. m_CorrespondingSourceObject: {fileID: 0}
  2705. m_PrefabInstance: {fileID: 0}
  2706. m_PrefabAsset: {fileID: 0}
  2707. serializedVersion: 6
  2708. m_Component:
  2709. - component: {fileID: 2003537749}
  2710. - component: {fileID: 2003537748}
  2711. - component: {fileID: 2003537747}
  2712. - component: {fileID: 2003537746}
  2713. m_Layer: 0
  2714. m_Name: Cube (25)
  2715. m_TagString: Untagged
  2716. m_Icon: {fileID: 0}
  2717. m_NavMeshLayer: 0
  2718. m_StaticEditorFlags: 0
  2719. m_IsActive: 1
  2720. --- !u!65 &2003537746
  2721. BoxCollider:
  2722. m_ObjectHideFlags: 0
  2723. m_CorrespondingSourceObject: {fileID: 0}
  2724. m_PrefabInstance: {fileID: 0}
  2725. m_PrefabAsset: {fileID: 0}
  2726. m_GameObject: {fileID: 2003537745}
  2727. m_Material: {fileID: 0}
  2728. m_IsTrigger: 0
  2729. m_Enabled: 1
  2730. serializedVersion: 2
  2731. m_Size: {x: 1, y: 1, z: 1}
  2732. m_Center: {x: 0, y: 0, z: 0}
  2733. --- !u!23 &2003537747
  2734. MeshRenderer:
  2735. m_ObjectHideFlags: 0
  2736. m_CorrespondingSourceObject: {fileID: 0}
  2737. m_PrefabInstance: {fileID: 0}
  2738. m_PrefabAsset: {fileID: 0}
  2739. m_GameObject: {fileID: 2003537745}
  2740. m_Enabled: 1
  2741. m_CastShadows: 1
  2742. m_ReceiveShadows: 1
  2743. m_DynamicOccludee: 1
  2744. m_MotionVectors: 1
  2745. m_LightProbeUsage: 1
  2746. m_ReflectionProbeUsage: 1
  2747. m_RenderingLayerMask: 1
  2748. m_RendererPriority: 0
  2749. m_Materials:
  2750. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  2751. m_StaticBatchInfo:
  2752. firstSubMesh: 0
  2753. subMeshCount: 0
  2754. m_StaticBatchRoot: {fileID: 0}
  2755. m_ProbeAnchor: {fileID: 0}
  2756. m_LightProbeVolumeOverride: {fileID: 0}
  2757. m_ScaleInLightmap: 1
  2758. m_PreserveUVs: 0
  2759. m_IgnoreNormalsForChartDetection: 0
  2760. m_ImportantGI: 0
  2761. m_StitchLightmapSeams: 0
  2762. m_SelectedEditorRenderState: 3
  2763. m_MinimumChartSize: 4
  2764. m_AutoUVMaxDistance: 0.5
  2765. m_AutoUVMaxAngle: 89
  2766. m_LightmapParameters: {fileID: 0}
  2767. m_SortingLayerID: 0
  2768. m_SortingLayer: 0
  2769. m_SortingOrder: 0
  2770. --- !u!33 &2003537748
  2771. MeshFilter:
  2772. m_ObjectHideFlags: 0
  2773. m_CorrespondingSourceObject: {fileID: 0}
  2774. m_PrefabInstance: {fileID: 0}
  2775. m_PrefabAsset: {fileID: 0}
  2776. m_GameObject: {fileID: 2003537745}
  2777. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2778. --- !u!4 &2003537749
  2779. Transform:
  2780. m_ObjectHideFlags: 0
  2781. m_CorrespondingSourceObject: {fileID: 0}
  2782. m_PrefabInstance: {fileID: 0}
  2783. m_PrefabAsset: {fileID: 0}
  2784. m_GameObject: {fileID: 2003537745}
  2785. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  2786. m_LocalPosition: {x: -1, y: 0, z: -2}
  2787. m_LocalScale: {x: 1, y: 1, z: 1}
  2788. m_Children: []
  2789. m_Father: {fileID: 0}
  2790. m_RootOrder: 28
  2791. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}