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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
-
- [RequireComponent(typeof(Image))]
- public class Dragable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
- {
- protected GameObject m_DraggingIcon;
- protected RectTransform m_DraggingPlane;
-
- public virtual void OnBeginDrag(PointerEventData eventData)
- {
- var canvas = FindInParents<Canvas>(gameObject);
- if (canvas == null)
- return;
-
- // We have clicked something that can be dragged.
- // What we want to do is create an icon for this.
- m_DraggingIcon = new GameObject("icon");
-
- m_DraggingIcon.transform.SetParent(canvas.transform, false);
- m_DraggingIcon.transform.SetAsLastSibling();
-
- var image = m_DraggingIcon.AddComponent<Image>();
-
- image.sprite = GetComponent<Image>().sprite;
- image.SetNativeSize();
-
- m_DraggingPlane = canvas.transform as RectTransform;
-
- SetDraggedPosition(eventData);
- }
-
- public virtual void OnDrag(PointerEventData data)
- {
- if (m_DraggingIcon != null)
- SetDraggedPosition(data);
- }
-
- protected virtual void SetDraggedPosition(PointerEventData data)
- {
- var rt = m_DraggingIcon.GetComponent<RectTransform>();
- Vector3 globalMousePos;
- if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos))
- {
- rt.position = globalMousePos;
- rt.rotation = m_DraggingPlane.rotation;
- }
- }
-
- public virtual void OnEndDrag(PointerEventData eventData)
- {
-
- }
-
- static public T FindInParents<T>(GameObject go) where T : Component
- {
- if (go == null) return null;
- var comp = go.GetComponent<T>();
-
- if (comp != null)
- return comp;
-
- Transform t = go.transform.parent;
- while (t != null && comp == null)
- {
- comp = t.gameObject.GetComponent<T>();
- t = t.parent;
- }
- return comp;
- }
- }
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