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- using UnityEngine;
- using System.Collections;
-
- namespace ProGrids
- {
- /**
- * A substitute for GUIContent that offers some additional functionality.
- */
- [System.Serializable]
- public class pg_ToggleContent
- {
- public string text_on, text_off;
- public Texture2D image_on, image_off;
- public string tooltip;
-
- GUIContent gc = new GUIContent();
-
- public pg_ToggleContent(string t_on, string t_off, string tooltip)
- {
- this.text_on = t_on;
- this.text_off = t_off;
- this.image_on = (Texture2D)null;
- this.image_off = (Texture2D)null;
- this.tooltip = tooltip;
-
- gc.tooltip = tooltip;
- }
-
- public pg_ToggleContent(string t_on, string t_off, Texture2D i_on, Texture2D i_off, string tooltip)
- {
- this.text_on = t_on;
- this.text_off = t_off;
- this.image_on = i_on;
- this.image_off = i_off;
- this.tooltip = tooltip;
-
- gc.tooltip = tooltip;
- }
-
- public static bool ToggleButton(Rect r, pg_ToggleContent content, bool enabled, GUIStyle imageStyle, GUIStyle altStyle)
- {
- content.gc.image = enabled ? content.image_on : content.image_off;
- content.gc.text = content.gc.image == null ? (enabled ? content.text_on : content.text_off) : "";
-
- return GUI.Button(r, content.gc, content.gc.image != null ? imageStyle : altStyle);
- }
- }
- }
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