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- #if UNITY_EDITOR || !(UNITY_WP_8_1 || UNITY_WSA || UNITY_WSA_8_1 || UNITY_WSA_10_0 || UNITY_WINRT || UNITY_WINRT_8_1 || UNITY_WINRT_10_0)
-
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using System.Reflection;
-
- namespace ProGrids
- {
- public static class pg_Util
- {
- public static Color ColorWithString(string value)
- {
- string valid = "01234567890.,";
- value = new string(value.Where(c => valid.Contains(c)).ToArray());
- string[] rgba = value.Split(',');
-
- // BRIGHT pink
- if(rgba.Length < 4)
- return new Color(1f, 0f, 1f, 1f);
-
- return new Color(
- float.Parse(rgba[0]),
- float.Parse(rgba[1]),
- float.Parse(rgba[2]),
- float.Parse(rgba[3]));
- }
-
- private static Vector3 VectorToMask(Vector3 vec)
- {
- return new Vector3( Mathf.Abs(vec.x) > Mathf.Epsilon ? 1f : 0f,
- Mathf.Abs(vec.y) > Mathf.Epsilon ? 1f : 0f,
- Mathf.Abs(vec.z) > Mathf.Epsilon ? 1f : 0f );
- }
-
- private static Axis MaskToAxis(Vector3 vec)
- {
- Axis axis = Axis.None;
- if( Mathf.Abs(vec.x) > 0 ) axis |= Axis.X;
- if( Mathf.Abs(vec.y) > 0 ) axis |= Axis.Y;
- if( Mathf.Abs(vec.z) > 0 ) axis |= Axis.Z;
- return axis;
- }
-
- private static Axis BestAxis(Vector3 vec)
- {
- float x = Mathf.Abs(vec.x);
- float y = Mathf.Abs(vec.y);
- float z = Mathf.Abs(vec.z);
-
- return (x > y && x > z) ? Axis.X : ((y > x && y > z) ? Axis.Y : Axis.Z);
- }
-
- public static Axis CalcDragAxis(Vector3 movement, Camera cam)
- {
- Vector3 mask = VectorToMask(movement);
-
- if(mask.x + mask.y + mask.z == 2)
- {
- return MaskToAxis(Vector3.one - mask);
- }
- else
- {
- switch( MaskToAxis(mask) )
- {
- case Axis.X:
- if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
- return Axis.Z;
- else
- return Axis.Y;
-
- case Axis.Y:
- if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
- return Axis.Z;
- else
- return Axis.X;
-
- case Axis.Z:
- if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)))
- return Axis.Y;
- else
- return Axis.X;
- default:
-
- return Axis.None;
- }
- }
- }
-
- public static float ValueFromMask(Vector3 val, Vector3 mask)
- {
- if(Mathf.Abs(mask.x) > .0001f)
- return val.x;
- else if(Mathf.Abs(mask.y) > .0001f)
- return val.y;
- else
- return val.z;
- }
-
- public static Vector3 SnapValue(Vector3 val, float snapValue)
- {
- float _x = val.x, _y = val.y, _z = val.z;
- return new Vector3(
- Snap(_x, snapValue),
- Snap(_y, snapValue),
- Snap(_z, snapValue)
- );
- }
-
- /**
- * Fetch a type with name and optional assembly name. `type` should include namespace.
- */
- private static Type GetType(string type, string assembly = null)
- {
- Type t = Type.GetType(type);
-
- if(t == null)
- {
- IEnumerable<Assembly> assemblies = AppDomain.CurrentDomain.GetAssemblies();
-
- if(assembly != null)
- assemblies = assemblies.Where(x => x.FullName.Contains(assembly));
-
- foreach(Assembly ass in assemblies)
- {
- t = ass.GetType(type);
-
- if(t != null)
- return t;
- }
- }
-
- return t;
- }
-
- public static void SetUnityGridEnabled(bool isEnabled)
- {
- try
- {
- Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
- PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
- pi.SetValue(null, isEnabled, BindingFlags.NonPublic | BindingFlags.Static, null, null, null);
- }
- catch
- {}
- }
-
- public static bool GetUnityGridEnabled()
- {
- try
- {
- Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
- PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
- return (bool) pi.GetValue(null, null);
- }
- catch
- {}
-
- return false;
- }
-
- const float EPSILON = .0001f;
- public static Vector3 SnapValue(Vector3 val, Vector3 mask, float snapValue)
- {
-
- float _x = val.x, _y = val.y, _z = val.z;
- return new Vector3(
- ( Mathf.Abs(mask.x) < EPSILON ? _x : Snap(_x, snapValue) ),
- ( Mathf.Abs(mask.y) < EPSILON ? _y : Snap(_y, snapValue) ),
- ( Mathf.Abs(mask.z) < EPSILON ? _z : Snap(_z, snapValue) )
- );
- }
-
- public static Vector3 SnapToCeil(Vector3 val, Vector3 mask, float snapValue)
- {
- float _x = val.x, _y = val.y, _z = val.z;
- return new Vector3(
- ( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToCeil(_x, snapValue) ),
- ( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToCeil(_y, snapValue) ),
- ( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToCeil(_z, snapValue) )
- );
- }
-
- public static Vector3 SnapToFloor(Vector3 val, float snapValue)
- {
- float _x = val.x, _y = val.y, _z = val.z;
- return new Vector3(
- SnapToFloor(_x, snapValue),
- SnapToFloor(_y, snapValue),
- SnapToFloor(_z, snapValue)
- );
- }
-
- public static Vector3 SnapToFloor(Vector3 val, Vector3 mask, float snapValue)
- {
- float _x = val.x, _y = val.y, _z = val.z;
- return new Vector3(
- ( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToFloor(_x, snapValue) ),
- ( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToFloor(_y, snapValue) ),
- ( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToFloor(_z, snapValue) )
- );
- }
-
- public static float Snap(float val, float round)
- {
- return round * Mathf.Round(val / round);
- }
-
- public static float SnapToFloor(float val, float snapValue)
- {
- return snapValue * Mathf.Floor(val / snapValue);
- }
-
- public static float SnapToCeil(float val, float snapValue)
- {
- return snapValue * Mathf.Ceil(val / snapValue);
- }
-
- public static Vector3 CeilFloor(Vector3 v)
- {
- v.x = v.x < 0 ? -1 : 1;
- v.y = v.y < 0 ? -1 : 1;
- v.z = v.z < 0 ? -1 : 1;
-
- return v;
- }
-
- abstract class SnapEnabledOverride
- {
- public abstract bool IsEnabled();
- }
-
- class SnapIsEnabledOverride : SnapEnabledOverride
- {
- bool m_SnapIsEnabled;
-
- public SnapIsEnabledOverride(bool snapIsEnabled)
- {
- m_SnapIsEnabled = snapIsEnabled;
- }
-
- public override bool IsEnabled() { return m_SnapIsEnabled; }
- }
-
- class ConditionalSnapOverride : SnapEnabledOverride
- {
- public System.Func<bool> m_IsEnabledDelegate;
-
- public ConditionalSnapOverride(System.Func<bool> d)
- {
- m_IsEnabledDelegate = d;
- }
-
- public override bool IsEnabled() { return m_IsEnabledDelegate(); }
- }
-
- private static Dictionary<Transform, SnapEnabledOverride> m_SnapOverrideCache = new Dictionary<Transform, SnapEnabledOverride>();
- private static Dictionary<Type, bool> m_NoSnapAttributeTypeCache = new Dictionary<Type, bool>();
- private static Dictionary<Type, MethodInfo> m_ConditionalSnapAttributeCache = new Dictionary<Type, MethodInfo>();
-
- public static void ClearSnapEnabledCache()
- {
- m_SnapOverrideCache.Clear();
- }
-
- public static bool SnapIsEnabled(Transform t)
- {
- SnapEnabledOverride so;
-
- if(m_SnapOverrideCache.TryGetValue(t, out so))
- return so.IsEnabled();
-
- object[] attribs = null;
-
- foreach(Component c in t.GetComponents<MonoBehaviour>())
- {
- if(c == null)
- continue;
-
- Type type = c.GetType();
-
- bool hasNoSnapAttrib;
-
- if(m_NoSnapAttributeTypeCache.TryGetValue(type, out hasNoSnapAttrib))
- {
- if(hasNoSnapAttrib)
- {
- m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
- return true;
- }
- }
- else
- {
- attribs = type.GetCustomAttributes(true);
- hasNoSnapAttrib = attribs.Any(x => x != null && x.ToString().Contains("ProGridsNoSnap"));
- m_NoSnapAttributeTypeCache.Add(type, hasNoSnapAttrib);
-
- if(hasNoSnapAttrib)
- {
- m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
- return true;
- }
- }
-
- MethodInfo mi;
-
- if(m_ConditionalSnapAttributeCache.TryGetValue(type, out mi))
- {
- if(mi != null)
- {
- m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
- return (bool) mi.Invoke(c, null);
- }
- }
- else
- {
- if( attribs.Any(x => x != null && x.ToString().Contains("ProGridsConditionalSnap")) )
- {
- mi = type.GetMethod("IsSnapEnabled", BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public);
-
- m_ConditionalSnapAttributeCache.Add(type, mi);
-
- if(mi != null)
- {
- m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
- return (bool) mi.Invoke(c, null);
- }
- }
- else
- {
- m_ConditionalSnapAttributeCache.Add(type, null);
- }
- }
- }
-
- m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(true));
-
- return true;
- }
- }
-
- public static class PGExtensions
- {
- public static bool Contains(this Transform[] t_arr, Transform t)
- {
- for(int i = 0; i < t_arr.Length; i++)
- if(t_arr[i] == t)
- return true;
- return false;
- }
-
- public static float Sum(this Vector3 v)
- {
- return v[0] + v[1] + v[2];
- }
-
- public static bool InFrustum(this Camera cam, Vector3 point)
- {
- Vector3 p = cam.WorldToViewportPoint(point);
- return (p.x >= 0f && p.x <= 1f) &&
- (p.y >= 0f && p.y <= 1f) &&
- p.z >= 0f;
- }
- }
-
- }
- #endif
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