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- using UnityEngine;
- using System;
-
- namespace ProGrids
- {
- /**
- * ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object.
- * Note - On Unity versions less than 5.2 this will not take effect until after a script
- * reload.
- */
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
- public class ProGridsNoSnapAttribute : Attribute
- {
- }
-
- /**
- * ProGridsConditionalSnapAttribute tells ProGrids to check `bool IsSnapEnabled()` function on this object.
- */
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
- public class ProGridsConditionalSnapAttribute : Attribute
- {
- }
- }
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