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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
- namespace Networking.Server {
-
- [CreateAssetMenu(menuName = "Major Project/Networking/ServerObject", order = 150)]
- public class ServerObject : ScriptableObject
- {
-
- #region Inspector Fields
-
- [Header("Server Settings")]
- [SerializeField]
- private int Port;
-
- [Header("References")]
- [SerializeField]
- private ClientList LoginHandler;
-
- #endregion Inspector Fields
-
-
- #region ReadOnly Variables
- public NetworkServerSimple server { get; private set;}
- #endregion ReadOnly Variables
-
-
- public void StartServer(int port)
- {
- LoginHandler.ConnectedClients = new List<ClientData>();
- LoginHandler.DisconnectedClients = new List<ClientData>();
- Debug.Log("Starting Server on " + port);
- server = new NetworkServerSimple();
-
- server.Configure(TransportConfigure.CreateConfigure(),32);
-
- LoginHandler.SetUp(this);
- server.Listen(port);
- }
-
- public void ServerUpdate()
- {
- if (server != null)
- server.Update();
- }
- }
- }
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