You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

321 lines
9.2 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1543704710801596}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1334136822475440
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4375164428907696}
  22. - component: {fileID: 33151217071718312}
  23. - component: {fileID: 23485270587383548}
  24. m_Layer: 0
  25. m_Name: Crystal1 (2)
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 4294967295
  30. m_IsActive: 1
  31. --- !u!1 &1447180033956588
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4123714325203928}
  39. - component: {fileID: 33112096670876306}
  40. - component: {fileID: 23218719604034990}
  41. m_Layer: 0
  42. m_Name: Crystal1 (3)
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 4294967295
  47. m_IsActive: 1
  48. --- !u!1 &1469545318037216
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4155292599371760}
  56. - component: {fileID: 33478653930559806}
  57. - component: {fileID: 23188261836042906}
  58. m_Layer: 0
  59. m_Name: Crystal4 (3)
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 4294967295
  64. m_IsActive: 1
  65. --- !u!1 &1504584988465094
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4526638221632132}
  73. - component: {fileID: 33008979554547838}
  74. - component: {fileID: 23093866831177302}
  75. m_Layer: 0
  76. m_Name: Crystal4 (2)
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 4294967295
  81. m_IsActive: 1
  82. --- !u!1 &1543704710801596
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. serializedVersion: 5
  88. m_Component:
  89. - component: {fileID: 4191681087506750}
  90. m_Layer: 0
  91. m_Name: 'CrystalGroupPink14 '
  92. m_TagString: Untagged
  93. m_Icon: {fileID: 0}
  94. m_NavMeshLayer: 0
  95. m_StaticEditorFlags: 4294967295
  96. m_IsActive: 1
  97. --- !u!4 &4123714325203928
  98. Transform:
  99. m_ObjectHideFlags: 1
  100. m_PrefabParentObject: {fileID: 0}
  101. m_PrefabInternal: {fileID: 100100000}
  102. m_GameObject: {fileID: 1447180033956588}
  103. m_LocalRotation: {x: 0.02672541, y: -0.5465961, z: -0.02933172, w: 0.8364557}
  104. m_LocalPosition: {x: -0.003, y: 0.001, z: 0.055}
  105. m_LocalScale: {x: 0.5459495, y: 0.54594934, z: 0.5459494}
  106. m_Children: []
  107. m_Father: {fileID: 4191681087506750}
  108. m_RootOrder: 2
  109. m_LocalEulerAnglesHint: {x: 0.72400004, y: -66.355, z: -4.4900002}
  110. --- !u!4 &4155292599371760
  111. Transform:
  112. m_ObjectHideFlags: 1
  113. m_PrefabParentObject: {fileID: 0}
  114. m_PrefabInternal: {fileID: 100100000}
  115. m_GameObject: {fileID: 1469545318037216}
  116. m_LocalRotation: {x: -0, y: -0.5452769, z: -0, w: 0.83825606}
  117. m_LocalPosition: {x: -0.003, y: 0, z: -0.061}
  118. m_LocalScale: {x: 0.7517157, y: 0.7517158, z: 0.7517157}
  119. m_Children: []
  120. m_Father: {fileID: 4191681087506750}
  121. m_RootOrder: 1
  122. m_LocalEulerAnglesHint: {x: 0, y: -66.087006, z: 0}
  123. --- !u!4 &4191681087506750
  124. Transform:
  125. m_ObjectHideFlags: 1
  126. m_PrefabParentObject: {fileID: 0}
  127. m_PrefabInternal: {fileID: 100100000}
  128. m_GameObject: {fileID: 1543704710801596}
  129. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  130. m_LocalPosition: {x: 0, y: 0, z: 0}
  131. m_LocalScale: {x: 1, y: 1, z: 1}
  132. m_Children:
  133. - {fileID: 4526638221632132}
  134. - {fileID: 4155292599371760}
  135. - {fileID: 4123714325203928}
  136. - {fileID: 4375164428907696}
  137. m_Father: {fileID: 0}
  138. m_RootOrder: 0
  139. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  140. --- !u!4 &4375164428907696
  141. Transform:
  142. m_ObjectHideFlags: 1
  143. m_PrefabParentObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 100100000}
  145. m_GameObject: {fileID: 1334136822475440}
  146. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  147. m_LocalPosition: {x: 0, y: 0, z: 0}
  148. m_LocalScale: {x: 1, y: 1, z: 1}
  149. m_Children: []
  150. m_Father: {fileID: 4191681087506750}
  151. m_RootOrder: 3
  152. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  153. --- !u!4 &4526638221632132
  154. Transform:
  155. m_ObjectHideFlags: 1
  156. m_PrefabParentObject: {fileID: 0}
  157. m_PrefabInternal: {fileID: 100100000}
  158. m_GameObject: {fileID: 1504584988465094}
  159. m_LocalRotation: {x: -0, y: -0, z: 0.014845941, w: 0.9998898}
  160. m_LocalPosition: {x: -0.063, y: 0.001, z: 0}
  161. m_LocalScale: {x: 1, y: 1, z: 1}
  162. m_Children: []
  163. m_Father: {fileID: 4191681087506750}
  164. m_RootOrder: 0
  165. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 1.7010001}
  166. --- !u!23 &23093866831177302
  167. MeshRenderer:
  168. m_ObjectHideFlags: 1
  169. m_PrefabParentObject: {fileID: 0}
  170. m_PrefabInternal: {fileID: 100100000}
  171. m_GameObject: {fileID: 1504584988465094}
  172. m_Enabled: 1
  173. m_CastShadows: 1
  174. m_ReceiveShadows: 1
  175. m_MotionVectors: 1
  176. m_LightProbeUsage: 1
  177. m_ReflectionProbeUsage: 1
  178. m_Materials:
  179. - {fileID: 2100000, guid: 26b07dfc13e9dfb45a6c1e0d4316c1ff, type: 2}
  180. m_StaticBatchInfo:
  181. firstSubMesh: 0
  182. subMeshCount: 0
  183. m_StaticBatchRoot: {fileID: 0}
  184. m_ProbeAnchor: {fileID: 0}
  185. m_LightProbeVolumeOverride: {fileID: 0}
  186. m_ScaleInLightmap: 1
  187. m_PreserveUVs: 0
  188. m_IgnoreNormalsForChartDetection: 0
  189. m_ImportantGI: 0
  190. m_SelectedEditorRenderState: 3
  191. m_MinimumChartSize: 4
  192. m_AutoUVMaxDistance: 0.5
  193. m_AutoUVMaxAngle: 89
  194. m_LightmapParameters: {fileID: 0}
  195. m_SortingLayerID: 0
  196. m_SortingLayer: 0
  197. m_SortingOrder: 0
  198. --- !u!23 &23188261836042906
  199. MeshRenderer:
  200. m_ObjectHideFlags: 1
  201. m_PrefabParentObject: {fileID: 0}
  202. m_PrefabInternal: {fileID: 100100000}
  203. m_GameObject: {fileID: 1469545318037216}
  204. m_Enabled: 1
  205. m_CastShadows: 1
  206. m_ReceiveShadows: 1
  207. m_MotionVectors: 1
  208. m_LightProbeUsage: 1
  209. m_ReflectionProbeUsage: 1
  210. m_Materials:
  211. - {fileID: 2100000, guid: 26b07dfc13e9dfb45a6c1e0d4316c1ff, type: 2}
  212. m_StaticBatchInfo:
  213. firstSubMesh: 0
  214. subMeshCount: 0
  215. m_StaticBatchRoot: {fileID: 0}
  216. m_ProbeAnchor: {fileID: 0}
  217. m_LightProbeVolumeOverride: {fileID: 0}
  218. m_ScaleInLightmap: 1
  219. m_PreserveUVs: 0
  220. m_IgnoreNormalsForChartDetection: 0
  221. m_ImportantGI: 0
  222. m_SelectedEditorRenderState: 3
  223. m_MinimumChartSize: 4
  224. m_AutoUVMaxDistance: 0.5
  225. m_AutoUVMaxAngle: 89
  226. m_LightmapParameters: {fileID: 0}
  227. m_SortingLayerID: 0
  228. m_SortingLayer: 0
  229. m_SortingOrder: 0
  230. --- !u!23 &23218719604034990
  231. MeshRenderer:
  232. m_ObjectHideFlags: 1
  233. m_PrefabParentObject: {fileID: 0}
  234. m_PrefabInternal: {fileID: 100100000}
  235. m_GameObject: {fileID: 1447180033956588}
  236. m_Enabled: 1
  237. m_CastShadows: 1
  238. m_ReceiveShadows: 1
  239. m_MotionVectors: 1
  240. m_LightProbeUsage: 1
  241. m_ReflectionProbeUsage: 1
  242. m_Materials:
  243. - {fileID: 2100000, guid: 26b07dfc13e9dfb45a6c1e0d4316c1ff, type: 2}
  244. m_StaticBatchInfo:
  245. firstSubMesh: 0
  246. subMeshCount: 0
  247. m_StaticBatchRoot: {fileID: 0}
  248. m_ProbeAnchor: {fileID: 0}
  249. m_LightProbeVolumeOverride: {fileID: 0}
  250. m_ScaleInLightmap: 1
  251. m_PreserveUVs: 0
  252. m_IgnoreNormalsForChartDetection: 0
  253. m_ImportantGI: 0
  254. m_SelectedEditorRenderState: 3
  255. m_MinimumChartSize: 4
  256. m_AutoUVMaxDistance: 0.5
  257. m_AutoUVMaxAngle: 89
  258. m_LightmapParameters: {fileID: 0}
  259. m_SortingLayerID: 0
  260. m_SortingLayer: 0
  261. m_SortingOrder: 0
  262. --- !u!23 &23485270587383548
  263. MeshRenderer:
  264. m_ObjectHideFlags: 1
  265. m_PrefabParentObject: {fileID: 0}
  266. m_PrefabInternal: {fileID: 100100000}
  267. m_GameObject: {fileID: 1334136822475440}
  268. m_Enabled: 1
  269. m_CastShadows: 1
  270. m_ReceiveShadows: 1
  271. m_MotionVectors: 1
  272. m_LightProbeUsage: 1
  273. m_ReflectionProbeUsage: 1
  274. m_Materials:
  275. - {fileID: 2100000, guid: 26b07dfc13e9dfb45a6c1e0d4316c1ff, type: 2}
  276. m_StaticBatchInfo:
  277. firstSubMesh: 0
  278. subMeshCount: 0
  279. m_StaticBatchRoot: {fileID: 0}
  280. m_ProbeAnchor: {fileID: 0}
  281. m_LightProbeVolumeOverride: {fileID: 0}
  282. m_ScaleInLightmap: 1
  283. m_PreserveUVs: 0
  284. m_IgnoreNormalsForChartDetection: 0
  285. m_ImportantGI: 0
  286. m_SelectedEditorRenderState: 3
  287. m_MinimumChartSize: 4
  288. m_AutoUVMaxDistance: 0.5
  289. m_AutoUVMaxAngle: 89
  290. m_LightmapParameters: {fileID: 0}
  291. m_SortingLayerID: 0
  292. m_SortingLayer: 0
  293. m_SortingOrder: 0
  294. --- !u!33 &33008979554547838
  295. MeshFilter:
  296. m_ObjectHideFlags: 1
  297. m_PrefabParentObject: {fileID: 0}
  298. m_PrefabInternal: {fileID: 100100000}
  299. m_GameObject: {fileID: 1504584988465094}
  300. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  301. --- !u!33 &33112096670876306
  302. MeshFilter:
  303. m_ObjectHideFlags: 1
  304. m_PrefabParentObject: {fileID: 0}
  305. m_PrefabInternal: {fileID: 100100000}
  306. m_GameObject: {fileID: 1447180033956588}
  307. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  308. --- !u!33 &33151217071718312
  309. MeshFilter:
  310. m_ObjectHideFlags: 1
  311. m_PrefabParentObject: {fileID: 0}
  312. m_PrefabInternal: {fileID: 100100000}
  313. m_GameObject: {fileID: 1334136822475440}
  314. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  315. --- !u!33 &33478653930559806
  316. MeshFilter:
  317. m_ObjectHideFlags: 1
  318. m_PrefabParentObject: {fileID: 0}
  319. m_PrefabInternal: {fileID: 100100000}
  320. m_GameObject: {fileID: 1469545318037216}
  321. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}