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- using System;
- using UnityEngine;
-
- namespace UnityEditor.PostProcessing
- {
- using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
-
- public abstract class PostProcessingMonitor : IDisposable
- {
- protected MonitorSettings m_MonitorSettings;
- protected PostProcessingInspector m_BaseEditor;
-
- public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
- {
- m_MonitorSettings = monitorSettings;
- m_BaseEditor = baseEditor;
- }
-
- public abstract bool IsSupported();
-
- public abstract GUIContent GetMonitorTitle();
-
- public virtual void OnMonitorSettings()
- {}
-
- public abstract void OnMonitorGUI(Rect r);
-
- public virtual void OnFrameData(RenderTexture source)
- {}
-
- public virtual void Dispose()
- {}
- }
- }
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