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- using UnityEditorInternal;
- using UnityEngine;
- using UnityEngine.PostProcessing;
-
- namespace UnityEditor.PostProcessing
- {
- public class ParadeMonitor : PostProcessingMonitor
- {
- static GUIContent s_MonitorTitle = new GUIContent("Parade");
-
- ComputeShader m_ComputeShader;
- ComputeBuffer m_Buffer;
- Material m_Material;
- RenderTexture m_WaveformTexture;
- Rect m_MonitorAreaRect;
-
- public ParadeMonitor()
- {
- m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
- }
-
- public override void Dispose()
- {
- GraphicsUtils.Destroy(m_Material);
- GraphicsUtils.Destroy(m_WaveformTexture);
-
- if (m_Buffer != null)
- m_Buffer.Release();
-
- m_Material = null;
- m_WaveformTexture = null;
- m_Buffer = null;
- }
-
- public override bool IsSupported()
- {
- return m_ComputeShader != null && GraphicsUtils.supportsDX11;
- }
-
- public override GUIContent GetMonitorTitle()
- {
- return s_MonitorTitle;
- }
-
- public override void OnMonitorSettings()
- {
- EditorGUI.BeginChangeCheck();
-
- bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
- float exposure = m_MonitorSettings.paradeExposure;
-
- refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton);
- exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
-
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed");
- m_MonitorSettings.refreshOnPlay = refreshOnPlay;
- m_MonitorSettings.paradeExposure = exposure;
- InternalEditorUtility.RepaintAllViews();
- }
- }
-
- public override void OnMonitorGUI(Rect r)
- {
- if (Event.current.type == EventType.Repaint)
- {
- // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
- if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
- InternalEditorUtility.RepaintAllViews();
-
- // Sizing
- float width = m_WaveformTexture != null
- ? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
- : r.width;
- float height = m_WaveformTexture != null
- ? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
- : r.height;
-
- m_MonitorAreaRect = new Rect(
- Mathf.Floor(r.x + r.width / 2f - width / 2f),
- Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
- width, height
- );
-
- if (m_WaveformTexture != null)
- {
- m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure);
-
- var oldActive = RenderTexture.active;
- Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
- RenderTexture.active = oldActive;
-
- Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
-
- var color = Color.white;
- const float kTickSize = 5f;
-
- // Rect, lines & ticks points
- // A O B P C Q D
- // N E
- // M F
- // L G
- // K T J S I R H
-
- var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
- var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
- var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f);
- var K = new Vector3(A.x, H.y);
-
- var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f);
- var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f);
-
- var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y);
- var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y);
- var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y);
- var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y);
-
- var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
- var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f);
- var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f);
- var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f);
-
- var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y);
- var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y);
- var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y);
-
- var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y);
- var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y);
- var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y);
-
- // Borders
- Handles.color = color;
- Handles.DrawLine(A, D);
- Handles.DrawLine(D, H);
- Handles.DrawLine(H, K);
- Handles.DrawLine(K, new Vector3(A.x, A.y - 1f));
-
- Handles.DrawLine(B, J);
- Handles.DrawLine(C, I);
-
- // Vertical ticks
- Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
- Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
- Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
- Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
- Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y));
-
- Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y));
- Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
- Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
- Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
- Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
-
- // Horizontal ticks
- Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
- Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
- Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
- Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
- Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize));
- Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize));
- Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize));
-
- Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
- Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
- Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
- Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
- Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize));
- Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize));
- Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize));
-
- // Labels
- GUI.color = color;
- GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
- GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
- GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
-
- GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
- GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
- GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
- }
- }
- }
-
- public override void OnFrameData(RenderTexture source)
- {
- if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
- return;
-
- if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
- return;
-
- float ratio = ((float)source.width / (float)source.height) / 3f;
- int h = 384;
- int w = Mathf.FloorToInt(h * ratio);
-
- var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
- Graphics.Blit(source, rt);
- ComputeWaveform(rt);
- m_BaseEditor.Repaint();
- RenderTexture.ReleaseTemporary(rt);
- }
-
- void CreateBuffer(int width, int height)
- {
- m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
- }
-
- void ComputeWaveform(RenderTexture source)
- {
- if (m_Buffer == null)
- {
- CreateBuffer(source.width, source.height);
- }
- else if (m_Buffer.count != (source.width * source.height))
- {
- m_Buffer.Release();
- CreateBuffer(source.width, source.height);
- }
-
- var channels = m_MonitorSettings.waveformY
- ? new Vector4(0f, 0f, 0f, 1f)
- : new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
-
- var cs = m_ComputeShader;
-
- int kernel = cs.FindKernel("KWaveformClear");
- cs.SetBuffer(kernel, "_Waveform", m_Buffer);
- cs.Dispatch(kernel, source.width, 1, 1);
-
- kernel = cs.FindKernel("KWaveform");
- cs.SetBuffer(kernel, "_Waveform", m_Buffer);
- cs.SetTexture(kernel, "_Source", source);
- cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
- cs.SetVector("_Channels", channels);
- cs.Dispatch(kernel, source.width, 1, 1);
-
- if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height)
- {
- GraphicsUtils.Destroy(m_WaveformTexture);
- m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
- {
- hideFlags = HideFlags.DontSave,
- wrapMode = TextureWrapMode.Clamp,
- filterMode = FilterMode.Bilinear
- };
- }
-
- if (m_Material == null)
- m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave };
-
- m_Material.SetBuffer("_Waveform", m_Buffer);
- m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
- m_Material.SetVector("_Channels", channels);
- }
- }
- }
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