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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Networking.Server;
- using UnityEngine.UI;
-
- public class animalSelection : MonoBehaviour
- {
- public ClientList Clients;
- public List<Toggle> Animals;
-
- void Update()
- //change function to react on push from the server
- {
- if (Clients.ConnectedClients.Count > 0)
- {
- for (int i = 0; i < Clients.ConnectedClients.Count; i++)
- {
- for (int j = 0; j < Animals.Count; j++)
- {
- if (Clients.ConnectedClients[i].characterAnimal == Animals[j].name)
- {
- Animals[j].GetComponent<Image>().color = Color.black;
- Animals[j].enabled = false;
- }
- }
- }
- }
- }
- }
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