- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class InGroundTrap : ActiveBlock
- {
- public override int GetInitative()
- {
- return 1;
- }
-
- public override IEnumerator OnRoundEnd(PlayerData[] allPlayers)
- {
- isFinished = true;
- yield break;
- }
- }
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