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- using Networking.Server;
- using System.Collections;
- using TMPro;
- using UnityEngine;
- using UnityEngine.SceneManagement;
-
- public class winnerscene : MonoBehaviour
- {
- public ClientList clientDataList;
- public ServerObject serverObj;
- public GameObject winname;
- public Transform characterPosition;
-
- private void Awake()
- {
- //GameObject character = Resources.Load<>
- GameObject prefab = Resources.Load<GameObject>(GlobalVariables.winneranimal);
- GameObject character = Instantiate(prefab, characterPosition);
- character.transform.rotation = Quaternion.Euler(0, 152.775f, 0);
-
- winname.GetComponent<TextMeshProUGUI>().text = GlobalVariables.winnername;
- StartCoroutine(displayforSeconds());
- }
-
- IEnumerator displayforSeconds()
- {
- clientDataList.server.DisconnectAllConnections();
- yield return new WaitForSeconds(10.0f);
- serverObj.ServerClose();
- SceneManager.LoadScene("MainMenu Server");
- }
- }
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