using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

namespace Networking.Server
{
    /// <summary>
    /// Component to control server
    /// </summary>
    public class ServerManager : MonoBehaviour
    {

        #region Inspector Fields
        [Header("Server Settings")]
        [SerializeField]
        private int Port;
        private bool startServerOnAwake;
        #endregion Inspector Fields

        private NetworkServerSimple server;



    }

}
