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- using UnityEngine;
- using System.Collections;
-
- public class TapDetector : MonoBehaviour {
-
-
- public float shortPressTime = 0.5f;
- public PlayerController playerScript;
-
- private bool isKeyDown;
- private float timeDown = -1f;
- private bool isLongDown = false;
-
-
- // Use this for initialization
- void Start() {
- //playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
- }
-
-
- // Update is called once per frame
- void Update () {
-
- if (Input.anyKey) {
- if (timeDown == -1f) {
- timeDown = Time.time;
- }else if (Time.time - timeDown >= shortPressTime) {
- if (!isLongDown)
- longPressDown();
- longPress();
- isLongDown = true;
- }
- }else {
- if (timeDown != -1 && Time.time - timeDown < shortPressTime) {
- shortPress();
- }else if (timeDown != -1) {
- longPressUp();
- isLongDown = false;
- }
- timeDown = -1f;
- }
-
- }
-
-
- private void longPressDown() {
- //Debug.Log("longPressDown");
- //playerScript.linkHook();
- }
-
- private void longPress() {
- //Debug.Log("holdingKey");
- Debug.DrawRay(transform.position, Vector3.up * 20, Color.red);
- playerScript.rotatePlayer();
-
-
- }
-
- private void longPressUp() {
- //Debug.Log("LongPressUp");
- //playerScript.unlinkHook();
- playerScript.movePlayer();
- }
-
- private void shortPress() {
- //Debug.Log("shorPress");
- Debug.DrawRay(transform.position, Vector3.up * 20, Color.green,0.3f);
-
- playerScript.shoot();
- }
-
- }
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