using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CubeTestController : MonoBehaviour
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{
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[SerializeField]
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private float forwardSpeed = 1;
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[SerializeField]
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private float turningSpeed = 90;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 _pos = transform.position;
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_pos += transform.forward * forwardSpeed * Time.deltaTime;
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if (Input.GetKey(KeyCode.A))
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transform.Rotate(new Vector3(0, -turningSpeed * Time.deltaTime, 0));
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if (Input.GetKey(KeyCode.D))
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transform.Rotate(new Vector3(0, turningSpeed * Time.deltaTime, 0));
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transform.position = _pos;
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}
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}
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