Global Game Jam 2023
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

99 lines
2.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
/// <summary>
///
/// </summary>
public class IkController : MonoBehaviour
{
#region Inspector Fields
[SerializeField, BoxGroup("References")]
private HandController m_leftHandTarget, m_rightHandTarget;
[SerializeField, BoxGroup("References")]
private Animator m_animator;
[SerializeField, BoxGroup("Settings"),Range(0,1)]
public float IKWeight = 1;
#endregion Inspector Fields
#region Private Fields
#endregion Private Fields
#region Getters
#endregion Getters
#region MonoBehaviour Functions
/// <summary>
/// OnEnable is called when the object becomes enabled and active.
/// </summary>
private void OnEnable()
{
}
/// <summary>
/// OnDisable is called when the behaviour becomes disabled.
/// </summary>
private void OnDisable()
{
}
/// <summary>
/// Update is called once per frame
/// </summary>
private void Update()
{
}
//a callback for calculating IK
void OnAnimatorIK()
{
if (m_animator)
{
m_animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
m_animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 1);
m_animator.SetIKPosition(AvatarIKGoal.LeftHand, m_leftHandTarget.GetIKPosition());
m_animator.SetIKRotation(AvatarIKGoal.LeftHand, m_leftHandTarget.GetIKRotation());
m_animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);
m_animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 1);
m_animator.SetIKPosition(AvatarIKGoal.RightHand, m_rightHandTarget.GetIKPosition());
m_animator.SetIKRotation(AvatarIKGoal.RightHand, m_rightHandTarget.GetIKRotation());
}
}
#endregion MonoBehaviour Functions
#region Class Functionality
#endregion Class Functionality
#region Editor Functions
/// <summary>
/// Called when the Component is created or Reset from the Inspector
/// </summary>
private void Reset()
{
//useful for finding components on creation
}
#endregion Editor Functions
}