using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using NaughtyAttributes;
|
|
|
|
|
|
/// <summary>
|
|
/// Script to control player input and oars
|
|
/// </summary>
|
|
public class OarController : MonoBehaviour
|
|
{
|
|
|
|
#region Inspector Fields
|
|
|
|
[SerializeField,BoxGroup("References")]
|
|
private HandController m_leftHand;
|
|
|
|
[SerializeField, BoxGroup("References")]
|
|
private HandController m_rightHand;
|
|
|
|
[SerializeField, BoxGroup("References")]
|
|
private Rigidbody m_oarRigidbody;
|
|
|
|
[SerializeField, BoxGroup("References")]
|
|
private Transform m_body;
|
|
|
|
[SerializeField]
|
|
private List<Collider> m_forbiddenColliders;
|
|
|
|
#endregion Inspector Fields
|
|
|
|
#region Private Fields
|
|
|
|
float m_distanceFromRightHand;
|
|
bool undoDoneThisFrame = false;
|
|
|
|
#endregion Private Fields
|
|
|
|
#region Getters
|
|
|
|
public new Transform transform => m_oarRigidbody.transform;
|
|
|
|
|
|
#endregion Getters
|
|
|
|
|
|
|
|
#region MonoBehaviour Functions
|
|
|
|
private void Awake()
|
|
{
|
|
m_distanceFromRightHand = Vector3.Distance(m_rightHand.transform.position, transform.position);
|
|
m_oarRigidbody = GetComponent<Rigidbody>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// OnEnable is called when the object becomes enabled and active.
|
|
/// </summary>
|
|
private void OnEnable()
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// OnDisable is called when the behaviour becomes disabled.
|
|
/// </summary>
|
|
private void OnDisable()
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update is called once per frame
|
|
/// </summary>
|
|
private void FixedUpdate()
|
|
{
|
|
undoDoneThisFrame = false;
|
|
UpdateTransform();
|
|
}
|
|
|
|
#endregion MonoBehaviour Functions
|
|
|
|
#region Class Functionality
|
|
|
|
private void UpdateTransform()
|
|
{
|
|
|
|
Vector3 direction =(m_rightHand.transform.position - m_leftHand.transform.position).normalized;
|
|
Vector3 forward = Vector3.Cross(direction, m_body.forward);
|
|
Quaternion rotation = Quaternion.LookRotation(forward, direction);
|
|
|
|
m_oarRigidbody.MovePosition(m_rightHand.transform.position - direction * m_distanceFromRightHand);
|
|
m_oarRigidbody.MoveRotation(rotation);
|
|
|
|
|
|
}
|
|
|
|
|
|
void OnCollisionEnter(Collision collision)
|
|
{
|
|
|
|
if (m_forbiddenColliders.Contains(collision.collider) && !undoDoneThisFrame)
|
|
{
|
|
Debug.Log($"Forbidden Collision: {collision.collider.gameObject}");
|
|
undoDoneThisFrame= true;
|
|
m_leftHand.UndoLastMovement();
|
|
m_rightHand.UndoLastMovement();
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"Ignored Collision: {collision.collider.gameObject}");
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#endregion Class Functionality
|
|
|
|
#region Editor Functions
|
|
/// <summary>
|
|
/// Called when the Component is created or Reset from the Inspector
|
|
/// </summary>
|
|
private void Reset()
|
|
{
|
|
m_oarRigidbody = GetComponentInChildren<Rigidbody>();
|
|
}
|
|
#endregion Editor Functions
|
|
|
|
}
|