using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
///
///
///
public class PlayerController : MonoBehaviour
{
#region Inspector Fields
public OarController oar;
public HandController leftHand;
public HandController rightHand;
#endregion Inspector Fields
#region Private Fields
#endregion Private Fields
#region Getters
#endregion Getters
#region MonoBehaviour Functions
///
/// OnEnable is called when the object becomes enabled and active.
///
private void OnEnable()
{
rightHand.UpdateHand(Vector2.up);
}
///
/// OnDisable is called when the behaviour becomes disabled.
///
private void OnDisable()
{
}
///
/// Update is called once per frame
///
private void FixedUpdate()
{
if (oar.isColliding())
{
leftHand.UndoLastMovement();
rightHand.UndoLastMovement();
oar.UpdateTransform();
}
leftHand.UpdateHand(leftHand.m_desiredInput);
rightHand.UpdateHand(rightHand.m_desiredInput);
oar.UpdateTransform();
}
#endregion MonoBehaviour Functions
#region Class Functionality
#endregion Class Functionality
#region Editor Functions
///
/// Called when the Component is created or Reset from the Inspector
///
private void Reset()
{
//useful for finding components on creation
}
#endregion Editor Functions
}