using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeTestController : MonoBehaviour { [SerializeField] private float forwardSpeed = 1; [SerializeField] private float turningSpeed = 90; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { Vector3 _pos = transform.position; _pos += transform.forward * forwardSpeed * Time.deltaTime; if (Input.GetKey(KeyCode.A)) transform.Rotate(new Vector3(0, -turningSpeed * Time.deltaTime, 0)); if (Input.GetKey(KeyCode.D)) transform.Rotate(new Vector3(0, turningSpeed * Time.deltaTime, 0)); transform.position = _pos; } }