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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using NaughtyAttributes; |
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/// <summary>
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///
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/// </summary>
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public class DontDestroyOnLoad : MonoBehaviour |
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{ |
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#region Inspector Fields
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#endregion Inspector Fields
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#region Private Fields
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#endregion Private Fields
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#region Getters
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#endregion Getters
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#region MonoBehaviour Functions
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/// <summary>
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/// OnEnable is called when the object becomes enabled and active.
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/// </summary>
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private void OnEnable() |
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{ |
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DontDestroyOnLoad(transform.root.gameObject); |
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} |
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/// <summary>
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/// OnDisable is called when the behaviour becomes disabled.
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/// </summary>
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private void OnDisable() |
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{ |
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} |
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/// <summary>
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/// Update is called once per frame
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/// </summary>
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private void Update() |
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{ |
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} |
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#endregion MonoBehaviour Functions
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#region Class Functionality
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#endregion Class Functionality
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#region Editor Functions
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/// <summary>
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/// Called when the Component is created or Reset from the Inspector
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/// </summary>
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private void Reset() |
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{ |
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//useful for finding components on creation
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} |
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#endregion Editor Functions
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} |