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Play button works

main
Jordan 1 year ago
parent
commit
b8a620e8f7
7 changed files with 26 additions and 2 deletions
  1. +0
    -0
      Assets/Scenes/Development/BoatTest.unity
  2. +0
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      Assets/Scenes/Development/BoatTest.unity.meta
  3. +0
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      Assets/Scenes/Development/SampleScene.unity
  4. +0
    -0
      Assets/Scenes/Development/SampleScene.unity.meta
  5. BIN
      Assets/Scenes/Menu.unity
  6. +13
    -0
      Assets/spin.cs
  7. +11
    -0
      Assets/spin.cs.meta

Assets/Scenes/BoatTest.unity → Assets/Scenes/Development/BoatTest.unity View File


Assets/Scenes/BoatTest.unity.meta → Assets/Scenes/Development/BoatTest.unity.meta View File


Assets/Scenes/SampleScene.unity → Assets/Scenes/Development/SampleScene.unity View File


Assets/Scenes/SampleScene.unity.meta → Assets/Scenes/Development/SampleScene.unity.meta View File


BIN
Assets/Scenes/Menu.unity (Stored with Git LFS) View File

size 690177

+ 13
- 0
Assets/spin.cs View File

@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spin : MonoBehaviour
{
public float turnFactor = 1f;
private void Update()
{
transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f);
}
}

+ 11
- 0
Assets/spin.cs.meta View File

@ -0,0 +1,11 @@
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guid: 3d31d3628779ac74d99a27de378f05bc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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