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b/Assets/Scripts/Route/CubeTestController.cs new file mode 100644 index 0000000..7ebc853 --- /dev/null +++ b/Assets/Scripts/Route/CubeTestController.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CubeTestController : MonoBehaviour +{ + [SerializeField] + private float forwardSpeed = 1; + + [SerializeField] + private float turningSpeed = 90; + + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector3 _pos = transform.position; + + _pos += transform.forward * forwardSpeed * Time.deltaTime; + + if (Input.GetKey(KeyCode.A)) + transform.Rotate(new Vector3(0, -turningSpeed * Time.deltaTime, 0)); + + if (Input.GetKey(KeyCode.D)) + transform.Rotate(new Vector3(0, turningSpeed * Time.deltaTime, 0)); + + transform.position = _pos; + } +} diff --git a/Assets/Scripts/Route/CubeTestController.cs.meta 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System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +[CreateAssetMenu(menuName = "FREG/Tile")] +public class TileData : ScriptableObject +{ + public TileManager.TileTypes tileType; + + public GameObject prefab; +} diff --git a/Assets/Scripts/Route/Data/TileData.cs.meta b/Assets/Scripts/Route/Data/TileData.cs.meta new file mode 100644 index 0000000..41ca2fe --- /dev/null +++ b/Assets/Scripts/Route/Data/TileData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c87950ceeb842a34581902656d7326ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Route/TileController.cs b/Assets/Scripts/Route/TileController.cs new file mode 100644 index 0000000..6f19de1 --- /dev/null +++ b/Assets/Scripts/Route/TileController.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TileController : MonoBehaviour +{ + public Transform entryAnchor; + + public Transform exitAnchor; + + private void OnTriggerExit(Collider other) + { + if(other.transform.Equals(Camera.main.transform)) + { + Destroy(gameObject, 1f); + } + } + +} diff --git a/Assets/Scripts/Route/TileController.cs.meta b/Assets/Scripts/Route/TileController.cs.meta new file mode 100644 index 0000000..6e8e2d4 --- /dev/null +++ b/Assets/Scripts/Route/TileController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ec15107144f71a4d98d61d7abead851 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Route/TileManager.cs b/Assets/Scripts/Route/TileManager.cs new file mode 100644 index 0000000..dc661c7 --- /dev/null +++ b/Assets/Scripts/Route/TileManager.cs @@ -0,0 +1,77 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TileManager : MonoBehaviour +{ + [SerializeField] + private List m_tileList = new List(); + + [SerializeField] + private Transform m_camTransform; + + private int m_bendProfile = 0; + + private TileController m_previousTile; + private TileController m_currentTile; + + public enum TileTypes + { + BEND_LEFT = -1, + STRAIGHT = 0, + BEND_RIGHT = 1, + }; + + + private void Start() + { + m_currentTile = FindObjectOfType(); + } + + // Update is called once per frame + void Update() + { + + /* + if (m_previousTile != null) + { + if (Vector3.Distance(m_previousTile.transform.position, Camera.main.transform.position) > m_exitCullDistance) + { + Destroy(m_previousTile); + m_previousTile = null; + } + } + */ + + if(Input.GetKeyDown(KeyCode.Space)) + { + SpawnRandomTile(); + } + } + + void SpawnRandomTile() + { + var _startBendProfile = m_bendProfile; + TileData _selectedTile = new TileData(); + + do + { + _selectedTile = m_tileList[Random.Range(0, m_tileList.Count - 1)]; + } + while (Mathf.Abs(m_bendProfile + (int)_selectedTile.tileType) >= 2); + + m_bendProfile += (int)_selectedTile.tileType; + + var _newTileObj = Instantiate(_selectedTile.prefab); + _newTileObj.transform.forward = m_currentTile.exitAnchor.transform.forward; + + var _newTileController = _newTileObj.GetComponent(); + + Vector3 _offset = m_currentTile.exitAnchor.position - _newTileController.entryAnchor.position; + _newTileObj.transform.position += _offset; + + m_previousTile = m_currentTile; + m_currentTile = _newTileController; + + } +} diff --git a/Assets/Scripts/Route/TileManager.cs.meta b/Assets/Scripts/Route/TileManager.cs.meta new file mode 100644 index 0000000..9599d8b --- /dev/null +++ b/Assets/Scripts/Route/TileManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d240feb2a64097847b315cfebb7441ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + 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