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a/Assets/Scenes/BoatTest.unity.meta b/Assets/Scenes/Development/BoatTest.unity.meta similarity index 100% rename from Assets/Scenes/BoatTest.unity.meta rename to Assets/Scenes/Development/BoatTest.unity.meta diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/Development/SampleScene.unity similarity index 100% rename from Assets/Scenes/SampleScene.unity rename to Assets/Scenes/Development/SampleScene.unity diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/Development/SampleScene.unity.meta similarity index 100% rename from Assets/Scenes/SampleScene.unity.meta rename to Assets/Scenes/Development/SampleScene.unity.meta diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity new file mode 100644 index 0000000..29a2b04 --- /dev/null +++ b/Assets/Scenes/Main.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:846b79708e8bc05663504fcf3619d214a8ae4f1e380a9fb9049fb5084bc80568 +size 65091 diff --git a/Assets/Scenes/Main.unity.meta 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[SerializeField] - private Transform m_camTransform; + private int trackTiles = 10; + private int m_bendProfile = 0; @@ -26,6 +27,13 @@ public class TileManager : MonoBehaviour private void Start() { m_currentTile = FindObjectOfType(); + + for (int i = 0; i < trackTiles; i++) + { + SpawnRandomTile(); + } + + } // Update is called once per frame @@ -43,10 +51,11 @@ public class TileManager : MonoBehaviour } */ - if(Input.GetKeyDown(KeyCode.Space)) + + /*if(Input.GetKeyDown(KeyCode.Space)) { SpawnRandomTile(); - } + }*/ } void SpawnRandomTile() diff --git a/Assets/spin.cs b/Assets/spin.cs new file mode 100644 index 0000000..6c7d538 --- /dev/null +++ b/Assets/spin.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class spin : MonoBehaviour +{ + public float turnFactor = 1f; + + private void Update() + { + transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f); + } +} diff --git a/Assets/spin.cs.meta 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