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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class TileController : MonoBehaviour
- {
- public Transform entryAnchor;
-
- public Transform exitAnchor;
-
- private void OnTriggerExit(Collider other)
- {
- if(other.transform.Equals(Camera.main.transform))
- {
- Destroy(gameObject, 1f);
- }
- }
-
- }
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