Global Game Jam 2023
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using NaughtyAttributes;
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public class #SCRIPTNAME# : MonoBehaviour
  9. {
  10. #region Inspector Fields
  11. #NOTRIM#
  12. #endregion Inspector Fields
  13. #region Private Fields
  14. #NOTRIM#
  15. #endregion Private Fields
  16. #region Getters
  17. #NOTRIM#
  18. #endregion Getters
  19. #region MonoBehaviour Functions
  20. /// <summary>
  21. /// OnEnable is called when the object becomes enabled and active.
  22. /// </summary>
  23. private void OnEnable()
  24. {
  25. #NOTRIM#
  26. }
  27. /// <summary>
  28. /// OnDisable is called when the behaviour becomes disabled.
  29. /// </summary>
  30. private void OnDisable()
  31. {
  32. #NOTRIM#
  33. }
  34. /// <summary>
  35. /// Update is called once per frame
  36. /// </summary>
  37. private void Update()
  38. {
  39. #NOTRIM#
  40. }
  41. #endregion MonoBehaviour Functions
  42. #region Class Functionality
  43. #NOTRIM#
  44. #endregion Class Functionality
  45. #region Editor Functions
  46. /// <summary>
  47. /// Called when the Component is created or Reset from the Inspector
  48. /// </summary>
  49. private void Reset()
  50. {
  51. //useful for finding components on creation
  52. }
  53. #endregion Editor Functions
  54. }