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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using NaughtyAttributes;
-
-
- /// <summary>
- ///
- /// </summary>
- public class IkController : MonoBehaviour
- {
-
- #region Inspector Fields
-
- [SerializeField, BoxGroup("References")]
- private HandController m_leftHandTarget, m_rightHandTarget;
-
- [SerializeField, BoxGroup("References")]
- private Animator m_animator;
-
- [SerializeField, BoxGroup("Settings"),Range(0,1)]
- public float IKWeight = 1;
-
- #endregion Inspector Fields
-
- #region Private Fields
-
- #endregion Private Fields
-
- #region Getters
-
- #endregion Getters
-
-
-
- #region MonoBehaviour Functions
- /// <summary>
- /// OnEnable is called when the object becomes enabled and active.
- /// </summary>
- private void OnEnable()
- {
-
- }
-
- /// <summary>
- /// OnDisable is called when the behaviour becomes disabled.
- /// </summary>
- private void OnDisable()
- {
-
- }
-
- /// <summary>
- /// Update is called once per frame
- /// </summary>
- private void Update()
- {
-
- }
-
- //a callback for calculating IK
- void OnAnimatorIK()
- {
- if (m_animator)
- {
-
- m_animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
- m_animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 1);
-
- m_animator.SetIKPosition(AvatarIKGoal.LeftHand, m_leftHandTarget.GetIKPosition());
- m_animator.SetIKRotation(AvatarIKGoal.LeftHand, m_leftHandTarget.GetIKRotation());
-
-
- m_animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);
- m_animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 1);
-
- m_animator.SetIKPosition(AvatarIKGoal.RightHand, m_rightHandTarget.GetIKPosition());
- m_animator.SetIKRotation(AvatarIKGoal.RightHand, m_rightHandTarget.GetIKRotation());
-
- }
- }
-
- #endregion MonoBehaviour Functions
-
- #region Class Functionality
-
- #endregion Class Functionality
-
- #region Editor Functions
- /// <summary>
- /// Called when the Component is created or Reset from the Inspector
- /// </summary>
- private void Reset()
- {
- //useful for finding components on creation
- }
- #endregion Editor Functions
-
- }
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