Global Game Jam 2023
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1 year ago
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEditor;
  4. using UnityEngine;
  5. [CreateAssetMenu(menuName = "FREG/Tile")]
  6. public class TileData : ScriptableObject
  7. {
  8. public TileManager.TileTypes tileType;
  9. public GameObject prefab;
  10. }