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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using NaughtyAttributes;
-
-
- /// <summary>
- ///
- /// </summary>
- public class PlayerController : MonoBehaviour
- {
-
- #region Inspector Fields
- public OarController oar;
-
- public HandController leftHand;
- public HandController rightHand;
-
-
-
- #endregion Inspector Fields
-
- #region Private Fields
-
- #endregion Private Fields
-
- #region Getters
-
- #endregion Getters
-
-
-
- #region MonoBehaviour Functions
- /// <summary>
- /// OnEnable is called when the object becomes enabled and active.
- /// </summary>
- private void OnEnable()
- {
-
- }
-
- /// <summary>
- /// OnDisable is called when the behaviour becomes disabled.
- /// </summary>
- private void OnDisable()
- {
-
- }
-
- /// <summary>
- /// Update is called once per frame
- /// </summary>
- private void FixedUpdate()
- {
- leftHand.UpdateHand(leftHand.m_desiredInput);
- rightHand.UpdateHand(rightHand.m_desiredInput);
-
- oar.UpdateTransform();
-
- if (oar.isColliding())
- {
- leftHand.UndoLastMovement();
- rightHand.UndoLastMovement();
-
- }
- }
-
- #endregion MonoBehaviour Functions
-
- #region Class Functionality
-
- #endregion Class Functionality
-
- #region Editor Functions
- /// <summary>
- /// Called when the Component is created or Reset from the Inspector
- /// </summary>
- private void Reset()
- {
- //useful for finding components on creation
- }
- #endregion Editor Functions
-
- }
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