Global Game Jam 2023
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

143 lines
3.8 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-5774753639055085311
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 5
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: NULL
  24. m_Shader: {fileID: 4800000, guid: e39bd598ce13f44ba8af997d3e42cd18, type: 3}
  25. m_ValidKeywords: []
  26. m_InvalidKeywords: []
  27. m_LightmapFlags: 4
  28. m_EnableInstancingVariants: 0
  29. m_DoubleSidedGI: 0
  30. m_CustomRenderQueue: -1
  31. stringTagMap: {}
  32. disabledShaderPasses: []
  33. m_SavedProperties:
  34. serializedVersion: 3
  35. m_TexEnvs:
  36. - _AlphaTex:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _BaseMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _BumpMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _DetailAlbedoMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _DetailMask:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _DetailNormalMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _EmissionMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _MainTex:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _MetallicGlossMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _OcclusionMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _ParallaxMap:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _SpecGlossMap:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - unity_Lightmaps:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - unity_LightmapsInd:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - unity_ShadowMasks:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. m_Ints: []
  97. m_Floats:
  98. - PixelSnap: 0
  99. - _AlphaClip: 0
  100. - _Blend: 0
  101. - _BlendOp: 0
  102. - _BumpScale: 1
  103. - _ClearCoatMask: 0
  104. - _ClearCoatSmoothness: 0
  105. - _ColorMask: 15
  106. - _Cull: 2
  107. - _Cutoff: 0.5
  108. - _DetailAlbedoMapScale: 1
  109. - _DetailNormalMapScale: 1
  110. - _DstBlend: 0
  111. - _EnableExternalAlpha: 0
  112. - _EnvironmentReflections: 1
  113. - _GlossMapScale: 0
  114. - _Glossiness: 0
  115. - _GlossyReflections: 0
  116. - _Metallic: 0
  117. - _OcclusionStrength: 1
  118. - _Parallax: 0.005
  119. - _QueueOffset: 0
  120. - _ReceiveShadows: 1
  121. - _SampleGI: 0
  122. - _Smoothness: 0.5
  123. - _SmoothnessTextureChannel: 0
  124. - _SpecularHighlights: 1
  125. - _SrcBlend: 1
  126. - _Stencil: 0
  127. - _StencilComp: 8
  128. - _StencilOp: 0
  129. - _StencilReadMask: 255
  130. - _StencilWriteMask: 255
  131. - _Surface: 0
  132. - _UseUIAlphaClip: 0
  133. - _WorkflowMode: 1
  134. - _ZWrite: 1
  135. m_Colors:
  136. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  137. - _Color: {r: 1, g: 1, b: 1, a: 1}
  138. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  139. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  140. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  141. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  142. - _Specular: {r: 0, g: 0, b: 0, a: 0}
  143. m_BuildTextureStacks: []