using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Variables;
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public class KillPlayer : MonoBehaviour
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{
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[SerializeField]
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private Reference<bool> m_isDead;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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m_isDead.Value = true;
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}
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}
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