using UnityEngine;
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using System.Collections;
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namespace TMPro.Examples
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{
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public class SimpleScript : MonoBehaviour
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{
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private TextMeshPro m_textMeshPro;
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//private TMP_FontAsset m_FontAsset;
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private const string label = "The <#0050FF>count is: </color>{0:2}";
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private float m_frame;
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void Start()
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{
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// Add new TextMesh Pro Component
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m_textMeshPro = gameObject.AddComponent<TextMeshPro>();
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m_textMeshPro.autoSizeTextContainer = true;
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// Load the Font Asset to be used.
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//m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset;
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//m_textMeshPro.font = m_FontAsset;
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// Assign Material to TextMesh Pro Component
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//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material;
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//m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON");
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// Set various font settings.
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m_textMeshPro.fontSize = 48;
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m_textMeshPro.alignment = TextAlignmentOptions.Center;
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//m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation.
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//m_textMeshPro.enableAutoSizing = true;
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//m_textMeshPro.characterSpacing = 0.2f;
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//m_textMeshPro.wordSpacing = 0.1f;
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//m_textMeshPro.enableCulling = true;
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m_textMeshPro.enableWordWrapping = false;
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//textMeshPro.fontColor = new Color32(255, 255, 255, 255);
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}
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void Update()
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{
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m_textMeshPro.SetText(label, m_frame % 1000);
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m_frame += 1 * Time.deltaTime;
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}
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}
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}
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