using UnityEngine;
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using System.Collections;
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namespace TMPro.Examples
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{
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public class Benchmark02 : MonoBehaviour
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{
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public int SpawnType = 0;
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public int NumberOfNPC = 12;
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public bool IsTextObjectScaleStatic;
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private TextMeshProFloatingText floatingText_Script;
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void Start()
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{
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for (int i = 0; i < NumberOfNPC; i++)
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{
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if (SpawnType == 0)
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{
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// TextMesh Pro Implementation
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GameObject go = new GameObject();
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
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TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
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textMeshPro.autoSizeTextContainer = true;
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textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0);
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textMeshPro.alignment = TextAlignmentOptions.Bottom;
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textMeshPro.fontSize = 96;
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textMeshPro.enableKerning = false;
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textMeshPro.color = new Color32(255, 255, 0, 255);
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textMeshPro.text = "!";
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textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
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// Spawn Floating Text
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 0;
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floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic;
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}
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else if (SpawnType == 1)
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{
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// TextMesh Implementation
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GameObject go = new GameObject();
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
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TextMesh textMesh = go.AddComponent<TextMesh>();
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textMesh.font = Resources.Load<Font>("Fonts/ARIAL");
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textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;
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textMesh.anchor = TextAnchor.LowerCenter;
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textMesh.fontSize = 96;
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textMesh.color = new Color32(255, 255, 0, 255);
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textMesh.text = "!";
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// Spawn Floating Text
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 1;
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}
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else if (SpawnType == 2)
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{
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// Canvas WorldSpace Camera
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GameObject go = new GameObject();
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Canvas canvas = go.AddComponent<Canvas>();
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canvas.worldCamera = Camera.main;
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go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));
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TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>();
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textObject.rectTransform.SetParent(go.transform, false);
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textObject.color = new Color32(255, 255, 0, 255);
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textObject.alignment = TextAlignmentOptions.Bottom;
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textObject.fontSize = 96;
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textObject.text = "!";
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// Spawn Floating Text
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 0;
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}
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}
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}
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}
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}
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